Secret PassageEscape CodeEscape roomIRLThe main thing this game had going for it is that it is large. There are eight rooms, yes, but each room only has two or three puzzles in it, which feels a waste of space. The rooms also felt sparsely decorated, and I thought they could have leant more into the hotel theming in some of the rooms. That being said, it was an enjoyable room that left something to be desired for a 90 minute experience.
Enigma del Tempo [Enigma of Time]Escape NapoliEscape roomIRLWe booked this escape room because we wanted to do one in every country we were visiting in Europe, and Naples was the place we could fit one in the schedule. We didn’t have high hopes based on reviews, but it somehow was worse than expected. All the tech was broken, so we had to communicate with our GM and track our time on a phone they gave us, but the wifi was also spotty, so when they sent us a message, it took a bit for it to come through. The cameras were down, so the one time we asked for a hint, we had to explain what we had done already via WhatsApp message to get a hint. Everything in the room that did actually work was clearly very worn down, and there were even two spots where the answers to puzzles had been written above the puzzle in red chalk that just no one had bothered to erase. Probably the worst-maintained room I have ever done.
Boiler Room - Save the CityEscape Unknown / Central Arkansas Escape RoomsEscape roomIRLThe team vs. team competition aspect of this room was really fun—especially with both teams in the same room at the same time working the same puzzles simultaneously (with different combinations). The puzzles were fun and challenging if not particularly groundbreaking. I just wish there were more of them. There are really only 6 or 7 distinct puzzles total (per team) in the whole room, yet this is supposed to be a more challenging room. It was a blast nonetheless, as Escape Unknown always delivers a good time.
The WizardMaster Mind Escape The Room GameEscape roomIRLThis room is very worn and honestly, just not very fun. There were points where I was actually bored doing the room. There were “puzzles” that gave no indication of what you were supposed to do.
Dragon RealmMile High Escape OpsEscape roomIRLThis is my favorite room of the two here, though both are fantastic. The owners are very clearly passionate about what they do—you can see it in every detail of the rooms. This room is filled with whimsy and excitement. Plus, it has one of the most unique puzzles I’ve ever seen in an escape room that had us laughing the whole way through. I cannot recommend this room or this business enough.
Paradox | The Incredible Time MachineRabbit Hole Recreation ServicesEscape roomIRLThis room was quite fun, filled with hands-on elements that were satisfying to complete. The set was really cool as well! The only thing that left me wanting was the puzzles themselves, which, while still fun, weren’t as engaging as some others I’ve seen.
ContaminationMile High Escape OpsEscape roomIRLWe screamed and jumped and had a blast and a half playing this room! There were a couple puzzles I’m still thinking about how good they were!
Path of the GodsConundrum Escape Rooms - ArvadaEscape roomIRLThis room was a blast! We loved the set, especially the creative lighting props. It was filled with fun and engaging puzzles, playing to multiple strengths. I liked how nonlinear this room is, with lots of information given all at once so you have to figure out direction for yourself. For me, that adds to the challenge.
PlaygroundThe Escape Game - Grapevine MillsEscape roomIRLMy favorite Escape Game room so far! LOVED the theming—super unique and tied well into a fun story. The puzzles weren’t too hard, but they were lots of fun and kept us laughing with excitement all the way through!
Prison BreakThe Escape Game - Grapevine MillsEscape roomIRLSome fun puzzles, though nothing particularly unique. It was quite linear, which isn’t always my fave. Separate starts was fun if a bit tricky with just two of us!
The Guest HouseEscape CodeEscape roomIRLI had fun the whole way through. The room was well-themed with a somewhat interesting story. The puzzles were simple but satisfying.
Shadow ManorMemphis Escape Rooms - East MemphisEscape roomIRLNot the best room they have, but still a fun time. Atmosphere is cool but not amazing. The puzzles relied heavily on one kind of puzzle which is fine but a bit disappointing. I’d rather see more variety.
Monsters from the AbyssMemphis Escape Rooms - East MemphisEscape roomIRLThe experience of this room is so cool—very unique set. But the gimmick (which again, is absolutely amazing) leaves you with a lot of down time that’s a bit disappointing. I would’ve been fine with that if the puzzles were of higher quality.
Lost: A Mystery Lake Camping ExperienceThe Escape SpotEscape roomIRLDefinitely way better than the other room at this location. The decorations were cute and I like the non-linear aspect of the puzzles. The puzzles were simple, but they functioned well so they were fun. Only one was annoyingly convoluted.
The Final CutThe Escape SpotEscape roomIRLToo many puzzle components that were connected to other puzzles and made the whole thing confusing in a not fun way for an otherwise completely linear room. The last puzzle was fun and unique.
Camp Sasquatch - CLOSEDOzark EscapeEscape roomIRLAtmosphere was cute, and the puzzles were simple, but there just weren’t enough of them. I felt like we weren’t going particularly quickly, but we still finished with a lot of time left. It just left me wishing there was more to it.
Lost In The OzarksLocked Away EscapesEscape roomIRLHonestly this would’ve been a pretty fun, not too hard room with a cool environment except for the fact that neither of us had opened a locker lock in a while and completely forgot one step of how to do it lol. We got the combination pretty quick and realized we were doing it wrong after a couple tries, but we had to ask for a hint multiple times and when we finally got one it was to something else so we went and did that but then just had to ask for a hint again when we got back to the lock because we still didn’t know how to open it. I think the GM was monitoring two rooms at once which was why she might have been less active in giving us hints, which was just unfortunate because it wasted a lot of our time and led to frustration. Only the second time I’ve seen a dial lock in a room and the last time they gave us a little review of it beforehand, so it would’ve been nice for them to do that here. Other than getting frustrated on that one lock, though, it was a fairly fun room with some classic and enjoyable puzzles.
The Legend of AtlantisGatlin's Escape Games - Downtown GatlinburgEscape roomIRLThis room looked very cool—super immersive and detail-oriented—and had some very fun, very unique puzzles. My complaints that keep it from being a favorite are twofold: 1. We had six people, it says it fits up to eight, but we only had one lantern to light up the room which was very dark at times. And we were told specifically not to use phone flashlights and just use the lantern. It was a fun immersive part of the room that I like, but two or even three lanterns. 2. There was more than one finicky puzzles that we had correct but had to keep wasting time doing because it didn’t work right the first time (even when our GM confirmed we were doing it correctly but just needed to do it again making sure to do it slower, more precisely, etc. Just annoying to have to solve the same puzzle four times because in order to solve it you almost have to meta game to make sure the mechanism was actually working.
Vanishing ActBlack Mountain EscapeEscape roomIRLI’ve never done a room quite like this one, with a GM coming in and out as part of the story. I really enjoyed that added element, as it added an air of lightheartedness that isn’t always present in escape rooms. The transitions were phenomenal; the puzzles themselves were quite simple and relied a lot more on searching.
Invasion60 to Escape - MilwaukeeEscape roomIRLWe searched a lot for one puzzle instead of using a hint, thinking we had plenty of time, but there were so many more rooms that we rushed through the end and didn’t get to enjoy it. I think it was a well-designed room; just wish we had a more attentive GM that might let us know we’re running behind even when we aren’t asking for a hint.