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embarrassingdad
Reviews
Morty score
96
Escape rooms
96
271
Wishlisted
28
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embarrassingdad
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Experiences (96)
Wishlist (271)
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Escape rooms (28)
Community score
Pudding Lane
TimeTrap Escape Rooms Reading
Escape room
IRL
Great set decoration with terrific use of historical detail. Excellent puzzle flow as well. I have to give a special nod to our GM Jack, who was clearly watching closely-- he gave exactly the right nudges at exactly the right times. And he was knowledgable and passionate about the game as well. Also, I want to praise the game for giving us the best set of flashlights I've encountered in an escape room. They were small and lightweight but very bright. I wish other rooms with atmospheric lighting would follow their lead! (I realise that’s a small, almost trivial detail, but it’s indicative of the overall attention to detail that made this room so great.) All in all, one of my favorite games in the UK.
Magician's Workshop
Escape Room Herndon
Escape room
IRL
An outstanding room with excellent puzzle flow. Great fun, and we’ll definitely be returning to this venue.
Demise of the Gricers
Entered
Escape room
IRL
VERY IMPORTANT: This game is physically dangerous. I would say it is roughly as dangerous as skateboarding or downhill skiing. That's not an intolerable level of physical hazard for a leisure activity-- but it is substantially more dangerous than a well-run escape room. Gricers offers many of the same pleasures of a good escape room-- it's an exciting story-driven challenge in a fully immersive environment. I'm not surprised it's been embraced by the escape room community, but I worry that leads to people diving into it with inaccurate expectations around risk. If you are enough of an escape room enthusiast to be using Morty, you have probably skimmed through or ignored numerous overwrought safety warnings for escape rooms. Do NOT ignore the safety warning that comes with Gricers! If you do choose to play, I encourage you to read the Room Escape Artist's review first. It has some useful information that will help you play more safely (although, again, still with a skiing-level of risk.)
The Non Believers
Your Escape
Escape room
IRL
Just an incredible technical creation— I was immersed in the world of the game and lost all sense of time and place. Great theatrical use of lighting and sound.
Le Prince [The Prince]
Escaping Belgium
Escape room
IRL
The setting was beautiful, with a wonderful attention to detail. The puzzles, though, ranged from "pretty good" to "frustrating and a little arbitrary."
The Crystal Maze Live Experience
The Crystal Maze Live Experience
Escape room
Other
Note that this is not an escape room. It’s a recreation of the UK TV show The Crystal Maze, which is escape room-adjacent. Basically, it’s a collection of individual challenges, many of which are similar to things you might do in an escape room. Pros: •Fun, and does a great job of capturing the TV experience. •Some of the games are fun and elaborate. • Great maze master who was funny and positive and (I’m pretty sure) subtly gave the kids in our party extra time on their games to stop them from being discouraged. • Many games gave all team members the chance to participate by shouting suggestions, even if they weren’t the official player. Cons: • Very expensive— twice the price of a standard London escape room. I get why: real estate in Picadilly Circus must be insanely expensive, plus they have to pay for the licensing fees. But from a consumer point of view, it was twice the price I’ve paid for equivalent entertainment. • Some of the games are simplistic — think traveling carnival level. • They are really insistent that you bring a full team of 8; if you don’t, there’s a very good chance your team will get broken up and you won’t get to play together. With a total of 16 games, that means each person only gets to be the star of 2 games. • Difficulty of games is extremely unpredictable and you don’t get to see the game before assigning the player, so you can’t really assign people to their strong suits. This is entirely authentic to the TV show but it can make for a frustrating experience. OVERALL: If you’re a fan of the TV show and you feel the price is a fair one for a chance to live out the experience, go for it. But if you’ve got a fixed entertainment budget and you just want the greatest bang for your immersive entertainment buck, you’re probably better off with a trip to one of London’s many high quality escape rooms (eg Cluequest, Escape Plan, or the Game Is Now, to name a few.)
The Million Pound Heist
Enigma Quests - Shoreditch
Escape room
IRL
A fun game that might have seemed groundbreaking when it opened circa 2016. Although it is well maintained and nothing is broken, some of the puzzles feel a little dated— a bit too much combing through text on printed pieces of paper at the start. But it builds nicely.
In Flanders Fields
Atrium Mortis
Escape room
IRL
Although this has one TERPECA nomination, it isn't talked about as much as some of Belgium's bigger and flashier games. I think that's a shame. The set isn't massive but it's great fun to explore, and it's beautifully designed and suits the theme. The puzzles were solid and I appreciated them even more when I learned that the owner had based some of them on actual codes used in WWI. All in all, I think this is well worth playing.
L'Évasion des Dalton [The Daltons' Escape]
Escape Prod
Escape room
IRL
A happy surprise for me. It's a small space, and the decor is nothing special. But a bunch of the puzzles had a cartoon logic that delighted me. I wouldn't travel to Brussels just to play this one, but if you're in town, I'd definitely include it on your agenda.
Hell House
The Panic Room 3 - St Georges Centre
Escape room
IRL
Panic Room have clearly lavished money and care in creating this set, which is the most impressive of any of their rooms. Bizarrely, though, they have scrimped on some very basic upkeep. A number of puzzles in the game depend on a printed journal you're given-- but the journal has now faded almost to the point of illegibility. Plus, the rooms are dimly lit and cannot be traversed without two handheld lanterns you're given-- but one of the lanterns stopped working ten seconds into the game. With literally twenty quid worth of upkeep, this could be a top-notch game. Unfortunately, until Panic Room can be bothered to take a few simple steps to make it playable, I can't recommend it.
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