Inventor’s Odyssey Through Time

Inventor’s Odyssey Through Time

Enigma Quests - Holborn

  • Escape room
  • IRL
Vauban's Legacy [Outdoor]

Vauban's Legacy [Outdoor]

Berg Geheimnis

  • Escape room
  • Other
The Billion Pound Heist

The Billion Pound Heist

Enigma Quests - Holborn

  • Escape room
  • IRL
World of Witchcraft and Wizardry

World of Witchcraft and Wizardry

Enigma Quests - Holborn

  • Escape room
  • IRL
Lab Rat

Lab Rat

Hatch Escapes

  • Escape room
  • IRL
Avalanche

Avalanche

Maze Rooms - Robertson Blvd

  • Escape room
  • IRL
At one point, Maze Rooms spammed the Morty reviews for this and their other games with fulsomely positive reviews. Kudos to Morty for cleaning up the spam-- but I want to mention that this kind of behavior from an escape room company is a real abuse of players' trust, and makes it hard for me to get excited about their games in the future. Putting that aside, this was a vexing and perplexing game. Maze Room have clearly devoted real care into set design; the set pulls one trick in particular that was truly impressive. But they’ve skimped in weird ways. Hints are delivered through a walkie-talkie— and if you leave the walkie talkie in the wrong place, it ends up being inaccessible for the rest of the game, which means you can’t get hints. Plus, in a later room, doing the wrong thing to one prop renders it unusable, making it impossible to solve a particular puzzle. And then there's the storyline, which registers as disjointed for a lot of players. I think I understood what Maze Room were going for, and I appreciate the fact that they were trying something different. I liked the weirdness of it and I always applaud taking artistic risks! Unfortunately, I see where the complaints are coming from; the story just isn’t conveyed in an effective way. In short, this is a game with a lot of intriguing and promising elements, and is worth playing if you want to try something different and you don’t mind the potential for frustration. But it’s a severely flawed game, and I left feeling defeated even though we managed to escape in time.
The Emerald Phantom

The Emerald Phantom - CLOSED

Escape In Time / Secret Studio

  • Escape room
  • IRL
Disparue [Missing]

Disparue [Missing]

Enigma-Tic

  • Escape room
  • IRL
Escape The Seven Seas

Escape The Seven Seas - CLOSED

Escape London - Whitechapel

  • Escape room
  • IRL
Hell House

Hell House

The Panic Room 3 - St Georges Centre

  • Escape room
  • IRL
Demise of the Gricers

Demise of the Gricers

Entered

  • Escape room
  • IRL
Dystopia Escape Game

Dystopia Escape Game

Dystopia Escape Game

  • Escape room
  • IRL
Le Fort [The Fort]

Le Fort [The Fort]

Get Out Escape Game

  • Escape room
  • IRL
Escape Room Arcade

Escape Room Arcade

Enigma Quests - Holborn

  • Escape room
  • IRL
Going in, you should know that this is not an escape room. It's a challenge arcade, analogous to Boda Borg, Level 99, or Prison Planet. The only other challenge arcade I've done was Boda Borg in Boston. Unlike Boda Borg, all the challenges at Enigma Quest were a single room. In each room, you've got 5 minutes to score as many points as you can in one particular game. I missed the escape-room-like sense of discovery you get of moving into a new room within a challenge-- but I nonetheless had more fun at Enigma Quest. I found Enigma Quest's scoring system much less frustrating than Boda Borg's binary pass/fail system. Games tended to be less like escape room puzzles, and more like challenges you'd see on The Crystal Maze or Survivor. (This was a plus for me-- I enjoyed the change. Your mileage may vary.) The themeing within the rooms was excellent and most of the games were very fun. I had two complaints: --The rooms are all next to each other and there's a certain amount of sound bleed. --In one of the rooms, a lightbulb within a game was burnt out. Depending on certain random elements within the game, that burnt out bulb could completely paralyze your progress, at which point you are basically stuck in an unplayable room until your five minutes run out. We mentioned this to the staff and they said, "Oh, yeah, we know about that, but we didn't think it was worth shutting down a whole challenge over one lightbulb." Despite those quibbles, we had a great time and I would happily return to try the games I didn't get to this time (and to try and improve my score on some of the games I particularly enjoyed.)
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