Heist HavocRedacted Escape RoomsEscape roomIRLI loved EVERYTHING about this game. You start with tools that will be useful in a Heist. That's such a simple idea, but so very immersive. It had fantastic attention to detail. The sets were so well done. There were straightforward puzzles, and others that required like 3 layers of work to solve. I'm so glad we discovered this new gem. Most of the best rooms (out of 87) I've done are in Orlando, where former Disney and Universal employees create rooms with theme park attention to detail. This room joins them. They have a customer for life as long as they continue to make new rooms. I just need to get a few more rooms under my belt before I could nominate and vote for them in TERPECA.
Mystery ManorEscape Room Wisconsin - Green BayEscape roomIRLThis was a really well done CLUE room. There was more than one type of puzzle I haven’t seen before in my 80+ rooms, which is always a great sign. The set was really good.
Teleporter TrialsLock, Clock, and Peril Escape RoomsEscape roomIRLUnique room in many ways. From the first station it grabs your attention. Neat puzzles that are easy to follow. A number of AHA! moments, and a fun hint system. Highly recommended.
Neon Light DinerCity Limits Escape RoomsEscape roomIRL𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿This review contains spoilers.Unscramble𓀗
Jurrassic LabsGreen Light Escape Room | The Breakout RoomEscape roomIRLI really liked the theme. The decor was pretty good. The puzzles were probably a bit on the basic side for our very experienced group. Mostly word and number locks. We flew through in about 30 minutes.
Brewery HeistGreen Light Escape Room | The Breakout RoomEscape roomIRLThe room was fine, although probably a bit on the basic side for our very experienced group. Maybe one puzzle that was unique, and a couple that we came up with improvements on in our post-game discussions. We flew through in about 30 minutes.
A Study In MurderBull City Escape - DurhamEscape roomIRLWe were solving a mystery, but the clues and suspects for that didn't really come into play until the last file cabinet opened. This room was mostly first gen with locks and keys, but it could make some sense with the theme. Everything was well clued. There were some neat puzzle interactions.
Raiders Of The Lost TempleTar Heel Escapes - Chapel HillEscape roomIRLIt was a fine room. Very first-gen with padlocks and the like, which reduced the immersion. It was a small area, and as others have said, there is one clue hidden in an area that it is suggested you not pull on. There were a couple of bottlenecks where we were waiting for two of our group to decode something, and we had nothing to do at the time. For that reason and the small area I'd suggest 3-4 players max.
The Jurassic ProjectMemphis Escape Rooms - South MainEscape roomIRLSuch an amazing set! If you've seen Jurassic Park the movie, you will feel as though you are there. There are animatronics too. So much good…but then too few puzzles and a we finished in a very short time. There was one lock that they said always needed a hint (for us, too) which makes me think it just isn't a good puzzle.
Shipwreck CoveMemphis Escape Rooms - South MainEscape roomIRLThis had a great set, which is true for all of the Memphis Escape Room rooms I've played. There were at least 2 puzzles that required completely unique equipment/ways to solve that I had never seen in an escape room. It was also a bit short and with easier puzzles than I would have liked. Still recommended.
East End Express - Good GuyMemphis Escape Rooms - East MemphisEscape roomIRLThe subway set was so realistic, including the feeling of motion. The neat idea in this room is that it offered a choice of being the good or bad guys. That may have been a "big decision", but afterwards it still felt like a normal escape room. In palying, we realized how much we try to "game the system" and guess what is left in a room and what is going to happen next because there were obvious puzzles that it turned out we didn't need because they were for the other version.
Magician's CodeMemphis Escape Rooms - East MemphisEscape roomIRLThe puzzles were homemade, for better or worse. As such, they were often unique, but probably not enough of them as we escaped in just over 30 minutes. Quite a linear experience. There were two very memorable effects/transformations in the room unlike anything I've previously experienced.
Help WantedEscape Artist Greenville - Hampton StationEscape roomIRLYou should go to any Escape Artist Greenville room for the immersion and the character interactions. Help Wanted is no different. The puzzles here were well done and unique. This room's story is tied to the Dark Lullabye story, but this one is not as scary.
Classified: Operation Nine LivesEscape Artist Greenville - DowntownEscape roomIRLEscape Artist Greenville has a lot of top rated rooms. I am not a big fan of scary, so this is actually my favorite room here. I haven't experienced anything like the first act in the 70+ rooms I've done. This rooms is cute and funny and has some excellent physical challenges. As with all Escape Artist rooms, the live actor characters are tremendous and really add to the theme.
Dark LullabyEscape Artist Greenville - Hampton StationEscape roomIRLThe immersion was sooo good. There was one moment where I swore we had moved outside. The live actor adds so much to the room. I'm not a huge fan of scary, and this definitely has the scary moments, but it is worthwhile. I love puzzles, and this room was filled with a wide variety of them.
The Starlight MotelEscape Artist Greenville - DowntownEscape roomIRLIt was a very good room. I am not a lover of scary rooms, and while that did detract some for me, I am glad we played it. I am a lover of the puzzles in rooms, and those were a bit meh. The live actor is what makes this room special. It is absolutely an immersive experience. I really enjoyed the fact that there wasn't an obvious clock counting down the time. I also loved the hint system that really just added to the immersion.
Bonus Fun Time Game Show ChallengeEscape FactorEscape roomIRLYou play this room for the nostalgia factor if you like game shows, or spent your sick days from school watching them. It is not very tech driven, but that's ok. There is a lot to do. None of it is particularly difficult. There is a live actor in the room with you, but that is largely unnecessary. It is even a bit awkward.
Ghost In The GraveyardEscape FactorEscape roomIRLWhile thematically appropriate it was a bit too dark, with not quite enough lanterns/flashlights. There were some really unique puzzles and props that were fun. In the end, it was a bit on the short side for us.
Caper in the Escape RoomSolve Escape RoomsEscape roomIRLThe idea was a crime took place in an escape room building, and to solve it, we had to solve the 3 rooms in that fake company. So, it was an office area, and 3 mini escape rooms to do. I loved the premise. It would be perfect for a group of 2-3 enthusiasts, or maybe up to 6 new players. For my group of 6 enthusiasts, though, it was too easy, as we broke up into teams of 2 and finished all 3 mini rooms in 30 minutes because each of those had only 3-4 puzzles. In our situation, we all felt like we had just done a mini room, and we were totally isolated from the other two. That said, I would totally recommend it for smaller groups. The puzzles were top notch and unique - consistent with our other experience at Solve Escape Rooms. And if they ever flesh the mini rooms out into full 60 minute experiences, I'd love to do those, too.
14 Floors BelowSolve Escape RoomsEscape roomIRLReally fun room. A theme we haven’t seen yet, and a few connections to the movie National Treasure if you’ve seen that (not necessary though, more like Easter Eggs for those familiar). A lot of puzzles that were clever and unique. The set design was adequate, but not elaborate. There were 4 additional tasks if you finished early.