Save Scoops AhoyFirst EmpireEscape roomIRLThe look of the room was pretty good, but some of the props were broken, special effects were unimpressive, design was sloppy, some props were very dirty and gross to touch. Important labels were worn mostly away and hard to read. Tech kinda worked but not smoothly. GM was waiting for one of the big puzzles to be solved and tech to fail so she could come help. The GM was constantly giving us clues over the baby monitor without being asked. Not sure if that plus missing things because of the production quality issues made us start to give up, or if it was just poorly designed, but it often really wasn't clear which puzzle we had enough pieces to be working on at a given time. There were also a bunch of things that looked like they had information on them that was irrelevant to the puzzles and distracting. At the end she said we got farther than most groups and that the room was 9/10 difficulty and hardly anyone escapes, and I was sooo frustrated because it wasn't that the puzzles were difficult, it was just poorly designed and poorly maintained.