
BTRoku
364 escape rooms
Rating: 4.5/5 - Most realistic feeling bunker scenarios I've played, felt like MacGyver Pros: ➕The puzzles/challenges here makes you feel like MacGyver. The style is incredibly unique and everything is mimetic and fits the universe of the game. You will not do anything that you wouldn't do if that situation was real, no escape room logic. ➕The "hacking" feels the most realistic I've seen so far in an escape room. ➕The bunker set is very convincing with lots of concrete, real metal doors, and working equipment. The layout makes it feel bigger than it actually is. ➕Some adjustability in the difficulty level with an optional secondary objective. You don't miss much if you skip the secondary. ➕Creative use of objects and multiple variations to solve specific challenges ➕Challenges require teamwork and dexterity ➕Interesting narrative with characters and twists that ties all the challenges together, they explain the story at the end if you didn't figure out what happened. ➕Nice ending video that shows you alternative methods you could've used. ➕Lots of tech, no traditional combo padlocks ➕The GM was friendly and helpful as needed Cons: ➖Less physically demanding than Tomb and Lab (but still more than most rooms), I prefer more physicality. ➖The last puzzle feels brutally difficult (on the harder mode) requiring good communication, timing, and reading/searching. Even though we knew what to do, we got stuck on it and needed an extra 10 min to finish the game just because of that one puzzle. The GM can make the puzzle easier if needed, so don't be afraid to ask. ➖This puzzle style can be very challenging or frustrating if your team doesn't have the right mindset (you need strong spacial awareness, creative use of objects). If you play escape rooms for traditional puzzles, this room is not for you. ➖Too many objects with the green tape meaning they aren't part of the game or labels giving you hints/info that aren't in-universe. Though without the tape, it was hard to know what objects to use or not. ➖The dummies/mannequins they used were too unrealistic. We played as a team of 3 enthusiasts on the 80 min full experience and needed an extra 10 min just because we got stuck on a single challenge, we didn't even finish the secondary objective. I'd recommend 3-4 players. Some climbing, minor agility and dexterity may be required. My ranking of the 3 rooms here starting with my favorite: 1. The Tomb (by far the coolest room here) 2. The Lab 3. The Bunker
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
No other company I've played is this dedicated to mimetic puzzles
Story
Difficulty
Hard
Game tech
High tech
Lots of tech, no traditional combo padlocks
Ideal number of players
3
3-4 enthusiasts
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Some climbing, minor agility and dexterity may be required. No significant crawling.
Easy to find location
Yes
Parking
Easy
Safety
Yes







