
SlyKittens
269 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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The mystery of Area 51 started for us Earthicans one night in 1967 when something crash-landed near Roswell, NM… But to really get through decades of internet rumors and tropey sci-fi schlock, you would need to physically ENTER the facility and look around for yourself. Today is your lucky day! We have enlisted the help of the world’s craziest Hacker to exploit all of those 1990s-era security protocols the military still uses... You might say... "We're in!" Warning: This is a top secret government site… there is no telling what you may find inside. It will be filled with secrets and outright lies to cover them up... so don’t trust what you see on paper, trust what you see with your eyes!
All ratings (81)
Mostly positive

269 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

608 escape rooms
Loved the concept and out of this world set! However, the alien tech was a little janky and didn’t work as intended. We seemed to be missing important props for puzzles, and GM had to bypass some puzzles because jank. Some of the tasks weren’t fun to do over and over again, and the video gamey segments were ummm, ok. I enjoyed the wow moments and sci-fi references. We barely got out (the timer starts while GM is talking?), but it was a relief when it was finally game over man, game over!
Yes
Hard
High tech
Not scary
Yes
Janky tech, GM bypassed puzzles as necessary, especially when things didn’t activate or work well
Yes
GM is in-game live actor
Very
One person must climb steep ladder and crawl in small space
See above
No
Medium

30 escape rooms
The Area 51 escape room is a really cool experience. It has a sleek, high-tech vibe with fun elements like drone flying, and a game master who’s integrated into the story in a creative way. This room is definitely on the harder side, with a lot to get through. The first room is quite dark, which makes it tough to see, and a few of the puzzles weren’t very intuitive. My biggest complaint is the amount of reading involved—it slowed things down quite a bit. Some puzzles also seemed designed for three or more players, but since it was just two of us, the game master stepped in to help by adjusting a few things, which was much appreciated. I’d recommend purchasing the extra five-minute option because there’s a lot to get through. Even though we didn’t escape, it was still a fun and memorable experience. I’d rate this room an 8 out of 10 overall.
No

296 escape rooms
This room was ambitious in its use of technology to accentuate the theme. However, the design itself could better make use of the whole experience. If you are a fan of drones and controlling things from a remote, you would like a few of the select puzzles here. However, for the majority of puzzles, it felt unnecessarily difficult to solve because (1) either the light was dim or (2) they were time-wasters. There was a part where our game master had to manually override the system due to a mechanical glitch. In terms of originality, I will give Area 51 credit for the way that they integrated the game master into the story. Unfortunately though, the actual interaction itself and the lackluster puzzles left me feeling like I wanted more! My trio ended up doing their three escape rooms at this location in one day. I would skip this one and go to Poe or Pirates. Thank you to our GM, Kashes, for making sure that we were moving right along!

Somewhat

92 escape rooms
I had a love-hate reaction to this room. Theming was good; sets were well done and at times, spectacular. But there were a few tech-related puzzles that were unnecessarily difficult to figure out how to navigate and wasted too much valuable time early. And WAY too much manual reading with low lighting and very difficult-to-read letters on a screen. One puzzle required someone to spin a wheel constantly for a long time (and thus removed from the rest of the room). The mechanical puzzles in room 2 (or 3?) didn’t work well - which, again, wasted too much of our time unnecessarily. I’d say you either need more than 3 people (we only had three) or have to nail every puzzle early. There are a lot of rooms and lots to solve, overall. So, artistically, Area 51 gets high marks, but the game play, broken puzzles, and uninspired GM interaction left a bad taste in my mouth. Still gets a 👍, overall, but sad that it didn’t go better.
Torn here. Definitely unique, but didn’t flow well.
I thought the set design was well done; really impressed with the use of space
Was very hands off. Usually I like that, but this time, I wasn’t a fan. Wouldn’t say it was a thumbs down, but wasn’t a thumbs up, either
Yes
Again, on the meh or neutral aide here
Puzzles medium, but overall hard - due to over-reliance on outdated tech
Mechanical
Would say 4-5. CANNOT do this room with two. We had three and really needed one more prob.
Not scary
14
Yes
Room 2 had some puzzles not working properly. Also, one of the screens was impossible to read
Yes
On-screen
Somewhat
At least one member must climb and crawl
Yes
Easy

45 escape rooms
Really great room! Good theming and decor with lots to do. Host was a little hard to hear throughout but the puzzles were all great. Highly recommend!
Good gameplay! Lots of different things for people to do.
Excellent theming and decor!
High tech

34 escape rooms
This was a fun room with LOTS to do over multiple rooms. As a group of four experienced escape room players, we were busy the entire time and escaped with under a minute to spare. Definitely some fun mechanics and suprises... and a few puzzle types I had never seen before. We really enjoyed the concept of the GM being part of our "team" and getting to see them on video at the start of the game. Seems like a tactic that could be used by more escape rooms.
R
3 escape rooms
There was not a coherent path through the puzzle. It just seemed random. There was no debrief by staff. Challenging but not a favorite.
11

79 escape rooms
Recommend the other two rooms they have but not this room. This room could possibly be good if you had a more interactive game master.
Did not flow well at all! Needs flashlights.
Game master was not helpful and the room needed guidance as the flow was not there.
The plot would have been good.
Mechanical
Not scary
Yes
The computer did not work correctly and had to be reset.
No
Somewhat
Yes
Easy
M
67 escape rooms
Horrible! Everything in the first room was janky. Nothing worked in the second room and when we failed because we had no clues and no help, and couldn't get the big wheel contraption to work, she wouldn't even show us what we missed. Just awful! Don't waste your time.
2