
BTRoku
313 escape rooms
Rating: 2.5/5 - Not bad, but kinda mediocre, showing some wear Pros: ➕A mix of tech and padlocks, there was actually more sensor tech than I expected. ➕The set was OK, I liked many of the authentic feeling props. ➕Most of the puzzles (with 1 exception) were decent and the solutions made sense. ➕More than 1 room to explore. ➕Room was well lit, no flashlights needed. ➕The GM was helpful when needed. Cons: ➖One 2 part puzzle felt particularly unintuitive even after the GM bypassed it and explained it to us at the end. ➖One puzzle had items that made it impossible to solve if you didn't remember where they were before you removed them. I have no idea why these items weren't just glued in place. ➖Many props were showing wear and tear. ➖Not a fan of seeing modern combo/TSA locks in a historical room, this breaks immersion. ➖Only 4 hints allowed when the standard now at most companies is unlimited hints. I recommend 2-3 enthusiasts. There is no crawling or climbing. My ranking of the rooms I've played here starting with my favorite, assuming you have a good GM, no technical issues, and a properly reset room (which can be a problem here): 1. Missile Crisis 2. Experimental Hughes (a bad GM ruined our experience, but I'm ignoring that for the ranking) 3. Vault Heist 4. The Forgotten (ignoring the tech issues we had) 5. Capone's 21 Club
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
A mix of tech and mechanical locks
Ideal number of players
3
2-3 enthusiasts
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes




