Capone's 21 ClubCapone's 21 ClubCapone's 21 ClubCapone's 21 ClubCapone's 21 Club
1/5

Capone's 21 Club

Mostly positive (15 ratings)

  • Escape room
  • IRL

Mark as done to rate

The roaring 1920’s were filled with crime, seduction and scandal. Liquor was illegal and the famous clubs and bars were just as hard to find. You and a group of undercover agents have been tasked to infiltrate a Speakeasy owned by the notorious gangster, Al Capone. He and his cohorts have been smuggling liquor underground throughout the city of Chicago, and running hidden clubs and casinos behind closed doors of auto parts stores and tailor shops. Tensions are high among his crew, as they have been tipped off about a mole within their circle. A meeting has been called to discuss the deceit. You and your team have one hour to extract the evidence you need and get out alive, before you are all trapped inside to meet your maker!

  • 2-10
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (15)

Mostly positive

Gameplay
Mixed
Atmosphere
Positive
Customer service
Mixed

Reviews

@BTRoku
BTRoku

313 escape rooms

Rating: 2.5/5 - Not bad, but kinda mediocre, showing some wear Pros: ➕A mix of tech and padlocks, there was actually more sensor tech than I expected. ➕The set was OK, I liked many of the authentic feeling props. ➕Most of the puzzles (with 1 exception) were decent and the solutions made sense. ➕More than 1 room to explore. ➕Room was well lit, no flashlights needed. ➕The GM was helpful when needed. Cons: ➖One 2 part puzzle felt particularly unintuitive even after the GM bypassed it and explained it to us at the end. ➖One puzzle had items that made it impossible to solve if you didn't remember where they were before you removed them. I have no idea why these items weren't just glued in place. ➖Many props were showing wear and tear. ➖Not a fan of seeing modern combo/TSA locks in a historical room, this breaks immersion. ➖Only 4 hints allowed when the standard now at most companies is unlimited hints. I recommend 2-3 enthusiasts. There is no crawling or climbing. My ranking of the rooms I've played here starting with my favorite, assuming you have a good GM, no technical issues, and a properly reset room (which can be a problem here): 1. Missile Crisis 2. Experimental Hughes (a bad GM ruined our experience, but I'm ignoring that for the ranking) 3. Vault Heist 4. The Forgotten (ignoring the tech issues we had) 5. Capone's 21 Club

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Medium

Game tech

High tech

A mix of tech and mechanical locks

Ideal number of players

3

2-3 enthusiasts

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Safety

Yes

Mar 30, 2026

T

TheAverageEscapeArtist

28 escape rooms

Room was well decorated and had a very good atmosphere. Lobby was clean and well kept. Puzzles did not have good direction or flow. Not a coherent pattern. Leaves the player standing there staring at nothing guessing what to do next. Clues mildly unclear. Staff were average to ok attitude not very clear or helpful. Flashlights provided in the room did not quite work. Game master was nice to explain the puzzles after the loss. :)

Gameplay
Atmosphere
Customer service
Game tech

Mechanical

Aug 24, 2024

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