
Trickstermac
63 escape rooms
This may have been a good room when it first opened, but everything has gotten old and needs refurbishing. The basic set-up is okay, with lots of imagination put into it, but when spoken audio clues within the game play only once, and at a barely audible level, it feels more like an idea of a room then a well executed one. There was one place where the prop was so used, that the instructions written on it had become illegible. And there is no sensible flow leading through the room. We managed to escape even though we completely skipped two puzzles, and solved a third by mistake. I admire the creativity and design that goes into Maze Rooms, but they tend to lack in both storytelling and basic maintenance.
Gameplay
Atmosphere
Customer service
The GM was a delightful sweetheart who did his best
Particularly interesting or different
No
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
3
If there are too many people, audio clues are likely to be missed over the group talking. (This was definitely true on the Sky Odessey room.)
Scary
Not scary
Minimum age
9
Was anything broken?
Yes
It felt as though everything was broken. We’d solve a puzzle and then have to ask the game master what we missed only to have him tell us that we had done everything right, but the result failed to trigger. This happened multiple times.
Live actors
No
Physically active
Somewhat
Had to run up and down stairs with little head clearance multiple times. Probably would be fine for shorter kids, but going up and down stairs while in a crouch was quickly tiring.
Accessibility
There are areas that are completely inaccessible to wheelchairs. The sound system was difficult to hear with some clues being only given once and if you missed hearing them, too bad.
Easy to find location
No
Take the elevator up to the second floor
Parking
Medium
There’s parking, but be careful. I’ve damaged my front fender in this lot by pulling to far forward in the spaces.
Safety
Yes










