
SaoirsesDad
350 escape rooms
If you asked the GM if we liked the room, they would have said obviously not, they swore so much. If you asked up at the time, we probably would have agreed. We did get frustrated a lot. Upon looking back, I realized that the frustration was completely our fault. We attempted the room with just the two of us and that was the problem. While it does recommend a much larger group, I feel that one more person would have made the difference. The room is very linear. Several times we gently nudged to go back because we were jumping ahead. If we had one person to bounce ideas off we would have been able to solve puzzles a bit quicker and may have escaped in time. The best part of the room was the story. I won't give it away because I feel you will get a kick out of it and it is worth going into blind. The set is amazing and everything looks right out an episode of Star Trek. The puzzles were a step above what I've come across in these scifi rooms. I really had some fun solving them and think you and two of your best solving friends will enjoy them as well.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Somewhat
There is a puzzle where you need to climb into a chamber and either twist or lay down to set the wires in a puzzle.
Accessibility
If you have somone who can do the crawling part then the rest should be accessible
Easy to find location
Yes
Parking
Easy







