Rating: 4/5 - Fully thematic, appropriately creepy set with a detailed storyline
Pros:
βThe set looked great and was immersive with the theming starting in the lobby.
βIt looked like it could be an actual hotel room, puzzles were completely hidden until you needed them.
βReal hotel items were used in puzzles, no object in the room felt out of place in the setting.
βGreat use of lighting, you can also turn on the house lights if it is too creepy or you need to see better
βVery tech heavy, no padlocks, only 1 key but it fit the theme
βA couple interesting tech interactions I've yet to see before
βStronger narrative than most generic serial killer rooms
βIntegrated hint system
βMore than one room to discover
βGM was friendly and helpful when needed
Room for improvement:
βMissed opportunity for the GM to be in character at the intro and for hints (Starlight Motel at Escape Artist Greenville is amazing example of this)
βToo many number and letter puzzles for my tastes, I'd like more variety and tactile/physical interactions
βToo many paper notes that are used for directions/clueing. If the puzzles were a bit more intuitive then directions wouldn't be needed.
βWould like a stronger ending, but it leads into Chapter 2 which I didn't have time to play.
Room is creepy, but there are no intentional jump scares. You may get startled by a panel opening loudly.
I recommend 2-3 enthusiasts, though I played this solo (paid for 2 tickets) and completed it with 8 min left with 3 hints. I wouldn't say it's an easy room, there are some tricky puzzles. Some spaces are smaller, so I would not want more than 4 players.
Particularly interesting or different
No
No intentional jump scares, but you may get startled by panels opening loudly
Physically active
Not at all
Players need to crouch
Follow the directions in the intro email, especially if you arrive at night
Lots of parking out front