
StephInTheLaw
24 escape rooms
This room was very cute and pretty easy, which isn’t a bad thing. The puzzles were mostly linear and required cooperation. The intros to several of the puzzles are introduced by Mystery, Inc. in a fun and creative way.
Gameplay
Gameplay was mostly linear and not particularly hard. The puzzles were are almost all intuitive and the one part with a leap, the GM let us struggle for a few minutes before offering a hint, which was appreciated.
Atmosphere
The set design was very cute and properly themed.
Customer service
Kayla our GM was great. She gave us the perfect number of hints and only when we were truly stuck.
Particularly interesting or different
Yes
There are a few types of puzzles we hadn’t encountered in an escape room. They were more like logic games. Generation 1.5 room with very few lock and key puzzles.
Story
This is a Scooby Doo mystery. You already know who did it. We had a good time anyway.
Difficulty
Easy
This is perfect room to introduce your young kids to escape rooms. There are fun effects, nothing is scary, and the puzzles mostly involving porting information from one room to another.
Game tech
High tech
Ideal number of players
3
Any more than 4 would be a crowd. Two adults and a teen were able to move well enough.
Scary
Not scary
This is no more scary than the cartoon.
Minimum age
4
Was anything broken?
Yes
One of the doors between rooms was broken. The GM let us know when we walked in and let us know when it would have triggered.
Live actors
No
Physically active
Not at all
Accessibility
It’s a tight fit for a wheelchair. Lighting is low in some places but you get a flashlight and you can always use your phone light in a pinch.
Easy to find location
Yes
Follow the GPS
Parking
Easy
Safety
Yes













