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A mutiny has to take place in order to stop the captain from gaining his complete powers. Your pirate flag has to be hosted on the ship before the pirate returns.
All ratings (95)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
171 escape rooms
I want to be positive, so let's start with what I liked: The set did a pretty decent job of evoking a pirate ship - perhaps more spaciously than you might expect, but I'm willing to overlook that as a concession to playability for larger groups. There's a large soft feature in the second space that was super fun, that we hadn't seen in other rooms, and wanted to waste time with. I also liked that the victory condition wasn't the typical "open the exit door", but a more thematic "commandeer the ship and hoist your own flag". Unfortunately, the puzzles were kind of janky. There was one puzzle we needed to ask for a hint twice on - the first time wasn't helpful; even after the second hint and understanding the intended solution, none of us thought it was reasonable. Another puzzle was straight up missing parts; we triple checked our answer before asking the GM, who then skipped us past it. Most of the locks and keys are not associated in any obvious way, so after we got a combo we had to wander around trying everything. There were some leftover signs of things that were probably puzzles in the past but that had been removed, and some parts of the game looked very worn - maintenance does not seem to be a priority. Individually, none of this is terrible -- I've played other games which have some of these traits and still enjoyed them. Together, it's not great. With the caveat that we arrived late due to travel issues, when we arrived the GM seemed unhappy to see us. We later learned that she was running three games simultaneously; if I was in her shoes, I'd probably also be grouchy. She warned us that she wouldn't be watching our progress and that we'd need to proactively ask for hints. I could imagine this game being better when it was new and if the GM had time to pay closer attention.
Janky puzzles
Medium
Mechanical
Not scary
Yes
No
Not at all
Yes
Easy
3 escape rooms
Hardest one weβve done. Props were very difficult to read, no flow to the clues and not sure what we would have done differently. If you want a good challenge, this is a perfect escape room for you!
No flow at all, just a free for all
Easy
45 escape rooms
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10 escape rooms
I would definitely recommend this escape room!
Our family loved this escape room. I was unsure about the beginning but after we got started it was great! It flowed great! We loved the puzzles and the last part was awesome!
108 escape rooms
Fun room definitely worth a visit.
Wonderful staff
Yes
Everything down to the smells in the room followed the pirate theme
Medium
High tech
6
Not scary
12
No
No
Not at all
Might be a little difficult for someone in a wheelchair.
Yes
Easy
71 escape rooms
we loved this room - you start off separated and there is a ton to do!
20 escape rooms
This is very fun and immersive! Prepare to work your BOOTY off in this room!
Everything flowed really well. Everything in there room ties together really well!
Great atmosphere, really immersive.
Our Game master Korine was great! Very helpful and just the right about of push!
5
67 escape rooms
Kids 7 and 9 really enjoyed it. One particular hard to see and hard to move puzzle that wasted a good amount of time. We needed our clues. The set was really well done.
283 escape rooms
The atmosphere was awesome and the GM and owner both went out of their way to make our experience great. We did all four games and they ran them back to back for us instead of at the scheduled times so we did y have too much time sitting around.
Medium
45 escape rooms
This was my first pirate themed game and it didnβt disappoint. From the way they start you in the room to the hilariously fun endingβ¦top notch!!!