This was a *fun* room! Great set and prop design, with some really fun reveals along the way. I enjoyed the story videos and appreciated the tech put into this room. The puzzles were fun and well themed.
We played with 5 players and I felt that we all had something to do at all times and it didn’t feel overly crowded. I’d say you could play this room with 2 - 6 players and have a great time. It did a great job of requiring teamwork along the way.
My only wish would be for a bit more challenge. We played with 3 people who had never done an escape room before and still got out with 23.5 minutes to spare, which feels like a lot. Throwing in some bonus puzzles for groups that are progressing this quickly would be a nice addition so we get more value for our money spent too.
For those visiting Orlando from out of state like me, 2 of us are big escape room enthusiasts and were trying to target the best rooms in the area. We prioritized TERPECA rooms and found this and “Super Bomb Squad: Commandos Awesome!” at this location to be well worth our time. I would have liked to do a couple of the other rooms here rather than some of the others that I played at a different company because of how enjoyable these 2 were.
Flowed well and was just a lot of fun. I’ve done several pirate rooms, but this was my favorite so far.
Atmosphere
Set design and props were all great! Perfectly in theme and very immersive with some fun reveals.
Particularly interesting or different
Yes
Yes, the set design was well made and made you feel like you were on a ship and there was some cool tech along the way that I hadn’t seen in an escape room before (after 150+ escape rooms), so I think this was an impressive room.
I really enjoyed the intro video and the cut scenes along the way. Very fun.
I’d say this would be Hard if we only had an hour, but at 75 minutes, I give this a Medium. We had 23.5 minutes left and we were playing with a few people who have never even played an escape room before, so it felt like we had plenty of extra time.
Game tech
A combination of lots of combo locks and lots of tech.
Ideal number of players
18
I’d say 2 - 6 players. We played with 5 and I felt that everyone always had something they could be working on.
This is very kid and family friendly, so no age restrictions from a content perspective.
Physically active
Not at all
Accessibility
I think this game would be very accessible for those with mobility and color blindness. I would say that there were some parts of it that I found difficult to hear and we had to shush our whole group a few times, so it would have been nice if those messages had closed captions somewhere or if the volume was higher for those parts. Those with hearing impairment may miss those queues, although I think you’d still be able to proceed just as well. And you can always ask the GM to repeat the message I assume.