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Master Diaphugius is the greatest name in wizardry in a handful of generations, and he selected you to be his apprentices. Youβve survived alchemical mishaps, recovered from embarrassing transmutations, and braved quests for all manner of exotic ingredients (not to mention the countless runs for tea leaves). But all those headaches, the long nights, and the singed eyebrows have brought you to this ... your final test. Diaphugius has left you alone in his tower with a single mission. His favorite familiar, the cat Mikla, has gone missing. You have been given one hour. If you can find her before your master returns, he will give you your very own spellbook and the title of ... Assistant Wizard!
7 escape rooms
As a fairly inexperienced team of two (10ish games) we felt that this room was fairly challenging as it had some cool puzzle mechanics we hadnβt encountered previously. While this room as listed as a lower difficulty than the Asylum we felt that Wizard Trials was actually the more challenging of the two.
109 escape rooms
Good effects especially the first part of the room. Little weaker second half as we found it a little convoluted in that portion. Overall decent room
Jessica was our game master and did great!
Yes
New twist on a wizardesque storyline but could have been fleshed out more
Medium
High tech
2
Not scary
7
No
No
Not at all
A lot of issues for someone with mobility issues like a wheelchair
Yes
Easy
54 escape rooms
First things first, PanIQ does a great job of immersing you into the theme of the room. You really feel like a wizarding student, looking through the office of a wise old wizard. None of the puzzles are combination or key locks, and they all fit the theme of the room quite well. Some of the puzzles are even quite unique, showcasing things I've never seen before in over 50+ other escape rooms. That all being said, this room was quite easy to solve with absolutely no hints whatsoever in far too little time. Given how expensive this room is in comparison with other escape room places nearby, I felt that it was definitely not worth the price as marketed as a 60-minute escape room. There just is not enough content inside the room to fill out the 60 minute time frame, even with children in your party and taking things at a leisurely pace. PanIQ should seriously consider either marketing this as another 45-minute game and seriously lowering the price, or add a couple more puzzles to fill out the rest of the 60 minutes.
4
250 escape rooms
Well themed wizard room. Cool tech and mixture of puzzles. There was an issue with some of the tech and the location only had one GM for 3 games, but it is a new location.
129 escape rooms
Jessica and Katie were amazing game masters. We had a ton of fun! If you're in the area or passing through stop in.
Somewhat
90 escape rooms
We would recommend it to others. We had a good time, when we were there, there were some bugs with some of the tech but they had just recently opened so they were still working out all the bugs. Overall though a good experience and friendly game Master Adrian.
Not scary
Family friendly
13
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