
CrysGam
348 escape rooms
I really wanted to like the rooms here but each one had unnecessary red herrings, giant leaps in logic, and hardly functional 3D printed items.
Mostly Positive (136 ratings)
Mark as done to rate
Imagine all that could happen if you had a time machine... Well you do now, and the world needs to be saved one more time! Follow the clues and solve the challenges before time runs out. You don't need to be a sci-fi expert to have a blast going on this adventure. CHAPTER 1: DEJA VU You receive an unexpected message from somewhere in space and time requesting your urgent assistance. Someone close to you is in grave danger and time is running out. You must decipher the clues and save your friend before it's too late.
All ratings (136)
Mostly Positive

348 escape rooms
I really wanted to like the rooms here but each one had unnecessary red herrings, giant leaps in logic, and hardly functional 3D printed items.
A
37 escape rooms
Overall, the room was pretty good. The game master was excellent, and we had a really good time. There were a couple of clues that didn’t seem very intuitive and one I had to somewhat brute force, but we still very much enjoyed ourselves.
There were some clues that were not super intuitive. However, we managed to overcome this and still have a good time and escape.
Atmosphere was really cool. It was immersive and parts of it felt like a doctor who episode.
No
There was only really minimal story. It was cool that you were in a tardis and traveling through time, but there could have been so much better of a story built around it.
Hard
Some of the puzzles were a bit harder because they didn’t come intuitively to me, but they might to someone else.
Mechanical
2
If you had much more than 2-4 players, I’m not sure what the other people would do. There’s only ever like 1-2 things to do at a time.
Not scary
8
Yes
One of the main Time Machine components didn’t work properly and had to be reset.
No
Not at all
Pretty accessible I’d say.
Yes
Easy
Yes

21 escape rooms
Fun game but note that while Chapter 1 can be played with three players, future chapters require four which halted our continuation of the story
A
85 escape rooms
Played both this and chapter 2 back to back and it was a good time! Both rooms seamlessly combined with eachother so I am not sure what was part of the 1st vs 2nd room. But it had cute and unique puzzles and was a fun time overall!
Yes
Had a unique "hub" for the puzzles
Medium
High tech
4
Not scary
13
No
No
Not at all
Yes
Easy
M
39 escape rooms
Overall a very fun room! Enjoyable to do parts 1 and 2 together seamlessly.
Cool Time Machine room, we enjoyed. Played parts 1 and 2 seamlessly.
Decent special effects, Time Machine room was more challenging for Part 2
Great staff, met the owner.
Yes
Enjoyed the Time Machine and two parts to the game, very cool!
Hard
Mechanical
4
Not scary
10
No
No
Not at all
Yes
Easy
C
31 escape rooms
The room was entertaining. There are multiple “chapters” that can be played in the same room. We were often distracted or thought we had more to do because of elements in the room for a different “chapter”.

48 escape rooms
Really enjoyed this room series (we played Pt 1 and 2 together). Loved the 2 hour play and the seamlessness of the rooms. Highly recommend for its unique mechanics, fun story, and friendly staff.
Adam was amazing!
Yes
Parts of the 2nd part of the story were a little confusing.
Hard
High tech
4
2-4 would be best
Not scary
8
No
No
Not at all
One section was dark.
Yes
Easy

339 escape rooms
Look, I’m a sucker for time travel themes. This room utilized the theme fairly well, though mainly in the story and set (not so much in the puzzles). It has a clearly defined 3-act structure, and the first 2 acts are particularly exciting! I will say that the momentum, stakes, puzzles, and effects did take a little dip in quality at the end, but it was still fun, and it was not without its charms. There is a rather lengthy bit of deciphering to do, which brought the final moments to a standstill. The second act especially offered some really tactile puzzle fun!
Minimal red herrings. The puzzles cleverly used standard objects in some new ways, and the second act offered a standout prop that functioned as a run book and a unique input system.
The first and the third room were relatively plain in their appearances, though the reveal of the second room was very clever. The middle room, while not Disney-level, offered a surprising set piece that was fun and satisfying to interact with.
Adam was a great game master and just a delight to talk to.
No
Some puzzles use story elements, and that was satisfying to have attention to detail pay off. The story itself is a little detective and a little Doctor Who.
Medium
High tech
While there are some traditional locks, there are many novel inputs.
4
Four at most, as there’s not too much to do at any one time.
Not scary
No
No
Not at all
Minor color puzzle that was slightly ambiguous for me (slightly colorblind), and some objects would be tough to reach for those in wheelchairs. Reading is a necessary part of several puzzles, so this wouldn’t be accessible to the blind.
Yes
Easy

17 escape rooms
So fun and CLEVER. I loved the whodunnit kind of vibe in some ways and found the production quality of the room fantastic. Game master was also phenomenal so the entire experience was great.
No

42 escape rooms
This room was very fun, and tickled me a bit as well. Excited for part two hopefully opening soon!
Was fun and had a couple fun twists!
Loved it
Great staff and GM
Yes
Hard
High tech
4
Not scary
12
No
I accidentally powered something off and the GM brought a replacement immediately
No
Not at all
There was a color based puzzle I am not sure I could do on my own
Yes
Easy