S
SqueakyDuck
19 escape rooms
The atmosphere of the room was OK, The ending really pushed this from a meh to good experience. There were some good puzzles and some really questionable puzzles during the experience, but it really sticks the landing in the end. We required a number of clues. Even after receiving the clues, we felt one of the puzzles was a stretch to get, which knocked the enjoyment down.
Gameplay
Overall ok. We thought the last puzzle and last half was fun and very intense with a cool mechanic. The clue leading to this second half was pretty frustrating really required a leap of logic to figure out. We did not like that aspect.
Atmosphere
It's a good office space that is nicely decorated and themed.
Customer service
Particularly interesting or different
No
Mostly no, except for the ending and a cool mechanical device. It wasn't very different overall.
Story
Story was decent, but the telling of the story via the clues was pretty scattered.
Difficulty
Hard
We would not have solved some of the puzzles without taking some clues. There were a number of very easy puzzles as part of the experience as well.
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
7
Was anything broken?
No
Live actors
No
Physically active
Somewhat
You have to duck or reach down here and there.
Accessibility
I don't think a wheelchair would work in this environment.
Easy to find location
No
Parking
Medium
Parking is behind the venue and accessed via a driveway connected to the next building, so a little hard to find the parking. Plenty of spaces though.
Safety
Yes






