
RyanYuzuki
490 escape rooms
Lots of puzzles, bring your A game! A wonderful use of space, harder, abstract puzzles, and clever reveals
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Instantly book on Morty
Mark as done to rate
Can you and your group make it out of the Pharaoh's Tomb, or will you all succumb to the Pharaoh's Curse.....
All ratings (290)
Overwhelmingly Positive

490 escape rooms
Lots of puzzles, bring your A game! A wonderful use of space, harder, abstract puzzles, and clever reveals

Yes

56 escape rooms
Really enjoyed this room! They make excellent use of the space, making it feel much bigger than it actually is. The decor looks fantastic, the puzzles are clever and satisfying, and everything flows together smoothly. This is probably the second-best Egyptian-themed room I’ve done so far—and that’s no pyramid scheme! 🐪 The theming and atmosphere really pull you in, and there are plenty of little details that make the experience feel thoughtfully crafted. I also can’t praise the team here enough for their exceptional customer service. The owners have created some truly beautiful experiences, and you can tell just how much time, care, and passion they’ve poured into these rooms. Everything feels polished, intentional, and made with the player experience in mind. A fantastic experience from start to finish. Definitely worth unearthing! 🏺


442 escape rooms
This was the most challenging of the five rooms, both in terms of puzzle complexity and overall difficulty. The puzzles were fun and mostly straightforward, though several required some creative thinking. The standout feature was the room-to-room reveals, which were well executed and added to the experience. If you’re playing with just two people, having some prior escape room experience is recommended, as this room can be quite a challenge.

171 escape rooms
My favorite room at Lock, Clock and Peril They have an assortment of fantastic rooms but the blend of originality, craftsmanship, seamless storytelling and puzzle variety really won me over. One of the best “relic rooms” I’ve played so far I cannot rave about this game and the place enough Paul and Tanya made a truly special place. Highly recommend this for large or small groups - we tackled as a couple and finished on time with limited clues. Go enjoy a night out as a couple and try this room Tidbits: Fantastic crew and owners Comfy lobby and your own waiting room between games Rebooking discount for same day bookings Plenty to do at and drink near by Easy parking If you are heading to Charlotte to play other games, stop here first - well worth the trip
3

663 escape rooms
Who needs Lara Croft when you can be your own Tomb Raider at Lock, Clock, and Peril’s exceptional Egyptian room! We see a lot of this theme doing as many escape rooms as we do. This one stood out with fun wow moments, effects, references, and a great set. There were moments of confusion for us with what we could and couldn’t do in the room, but we eventually figured things out and the flow felt fine afterwards. Liked seeing our good bony friend Chester!
No
Medium
High tech
Both
Not scary
Some startling moments
No
No
Somewhat
Crawling
No
Easy
Yes
A
60 escape rooms
LCP has taken a relatively common tomb theme and really made it their own. They've set the bar incredibly high. The owners are so good at effectively using their space - its like magic. The set looks great and the puzzles are perfectly integrated. The escape at the end of this room may be my favorite one yet!
Gameplay was fun and active. There was a lot to do but it flowed so well it never felt overwhelming.
Atmosphere was fabulous. Special effects really add to the experience and their hint delivery system fit perfectly.
The owners and staff at LCP are all amazing. They went above and beyond to make sure we had a fantastic experience from start to finish.
Not scary
No
No
Somewhat
Yes
Easy

1001 escape rooms
As an enthusiast, I’ve played many tomb games, BUT never one as fun or as creative as this one! They took the classic tomb style game and kicked it up a notch (maybe 100 notches)! Adding fun antics and puzzles to the game play that gave it a fresh exciting feel. There were many moments of, “well that’s a new puzzle I’ve never seen before” in this room. Absolutely loved this game.

Medium

230 escape rooms
Wow!!!! What a fun game🤭🥹 I absolutely LOVED the reveals in this one, gameplay flowed well without having an over reliance on decoding ancient symbols, which Egyptian tomb rooms sometimes manage to do It felt like every time something opened, it happened differently! Especially secret passageways ;) There are a couple good jumpscares in this one and it definitely feels premium!!


Puzzles flowed very well, if we were ever stuck, our bud Chester was *stuck* there to help us out ;) loved it
Suuuuper cool effects that I haven’t seen before!
Sarah was excellent as a guide in this one as well!! Loved whenever we got to talk to her in character
Yes
Medium
High tech
No locks!!!!! And “keys” aren’t your typical keys ;)
No
No
Very
Be prepared to crawl, climb and duck!!
Yes
Easy
k
12 escape rooms
First one we’ve done at lock clock and peril but by no means our first. Took less than 45 minutes with just two of us but we are experienced! Very physical, lots of crawling back and forth, climbing steps etc. Things will fall, there are a few jump scare type things but not at all scary. Lots of props and object manipulation. Overall, highly recommend but no more than 4 people would be my recommendation.
Yes
Medium
High tech
4
Not scary
12
No
No
Somewhat
Stairs
Yes
Easy
V
608 escape rooms
A fine game with a few fun moments, it's nevertheless my least favorite at Lock, Clock & Peril... but it could be the theme. An Egyptian room has never wowed me, and tragically no escape owners seem to research the subject matter prior to puzzle design (which anyone moderately interested in ancient Egypt would find distracting).** I also found this room the least fun and silly out of the five rooms here, and fun and silly is where this company excels! The decor had a more "handmade" feel to it than their other games. **One example - Hieroglyphs are indeed phonetic, and it would be quite easy with just a few hours of Wikipedia'ing to create puzzles requiring transliteration of real glyphs to latin letters, but no owners seem to do that work. One glaring example: Egyptian words don't use vowels, yet most Egyptian rooms create fake glyphs to conveniently overlay over the entire English alphabet. Why not use the REAL, actual words for "Osiris" "Ra" "Horus" instead of making them up? (These words already exist!) I've never seen a room use fake Spanish or Chinese words, nor should games start doing that... MINOR SPOILERS An artifact used in one puzzle of the game is a replica of a real art piece depicting Akhenaten and Nefertiti, which I'd never seen in a game. When I brought this up with the owners, I'm not sure they knew the story behind the couple -- and so this puzzle might unintentionally have some deeper meaning than intended! (See the depiction at the top of this article, if interested: https://en.wikipedia.org/wiki/Amarna_art)
No