This was a bit of a mixed bag compared to other rooms we had done at this location. The story took a backseat once we started and only came back at the end. Puzzles were fun but nothing we had never encountered before. Most puzzles just kinda relied on you figuring them out with no real clueing for most. They weren't indecipherable, but still a bit sloppy. A couple sensors seemed to either trigger early or needed fidgeting to get them to open their locks. Was not game breaking until the last puzzle, got the code we needed but the buttons were not working and the gm kept sending nudges for how to solve it. Eventually we got sent the solution which is what we had been trying. He finally reset the module and the buttons finally started working. Fine enough room but just fell really flat for all the friction we ran into while playing.
Fun puzzles but felt like clueing could've used some work
Decor on par with other rooms from this location
Host was nice and welcoming
Particularly interesting or different
No
Was unique but didn't do anything we hadn't seen before
Story existed but was not relevant
Maybe a medium but the host was quick to nudge so we rarely were stuck due to our own fault
Most things were sensor based but atlesst 1 physical lock
Some things seemed to either open early or need to mess with items to get the sensors to activate properly. Last puzzle was not working after getting solution. Gm clued several times before sending the answer we were already trying then reset the module and it worked first try. Annoying but we had plenty if time left so it wasn't dire.
Physically active
Somewhat
Stairs and cramped space required by atleast 1 person
Accessibility
No color or hearing based puzzles but not mobility accessible for all required puzzles