Mark as done to rate
Can you rally your team to help the timekeeper and escape it because you have taken a fabulous trip through time in the clock tower?
184 escape rooms
Cool effects and set, LARGE leaps in clues
Yes
61 escape rooms
This room was great. Only concern was that one of the puzzles didnt work. It was a pretty tricky room but we did escape
Super fun room. But difficult
It was a super nice and fun room with great atmosphere
High tech
One of the puzzles didnβt work but it was fun.
29 escape rooms
Might have some bias because first failed room, but multiple components in the room were broken/or didnβt function properly or were already unlocked which led to some confusion. Made it to the last puzzle but spent 20 minutes trying to get 2 things to work properly that werenβt a puzzle at that point. People given hints were obviously monitoring multiple rooms and led to a lot of redundancy. When time expired we told them about the misfiring equipment, were told βthat happens some timeβ and escorted out. This was obviously a great room back in the day but has fallen to wear and tear.
Medium
107 escape rooms
I think this room has the best set design at this location, which is saying something. However, some of the puzzles felt unintuitive and frustrating
Not scary
No
274 escape rooms
on top of being probably the hardest room, there were 2 puzzles that didnt work when we were there. really ate up the clock with having to wait about 5 minutes each time
18 escape rooms
I felt like several the puzzles werenβt working right and the game master just triggered them. This messed with the flow when I felt like they werenβt paying attention to just our game. Very difficult room as well.
Yes
Expert
High tech
6
Not scary
14
Yes
The game master had to trigger some doors.
No
Not at all
Yes
Medium
18 escape rooms
We were just overall disappointed in this room - there were some finicky devices and puzzles that were too far fetched. In addition to a very poor GM, definitely not worth it.
There was a struggle to connect the puzzles in a logical way.
Atmosphere had potential. It had some neat elements.
Our GameMaster was not attentive, took way too much time to give us a response, and the support that we did receive was poorly given.
Not scary
101 escape rooms
There were so many unique aspects to this room, many of which Iβve never seen duplicated in other rooms. But some of it was so far-fetched that we were solving things without actually knowing how we were solving them.
Definitely novel. Fun and flow were questionable.
Somewhat
24 escape rooms
This was quite a cool and unique themed room. Fully immersed by the props and set design.
350 escape rooms
While I liked it overall, the puzzles are of the esoteric variety. We had to think outside the box, but a little too outside the box. Very clever use of time travel mechanics. But in the end, Iβm not sure if I fully understood why some puzzles worked, even in the first room.
Yes
Expert
High tech
Not scary
No
No
Not at all
Yes
Easy
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