s
semleon
8 escape rooms
run to this place. we’ve done them all (unfortunately for us). i wish i could forget them to do them all over again for the first. time. love love this place.
Gameplay
A+++++. top quality
Instantly book on Morty
Mark as done to rate
A malfunction has occurred in an underground arctic research station and a 800,000 year old ice core sample is starting to melt. Can your team get the base back online before the deadly virus is released and wipes out humanity?
All ratings (807)
Overwhelmingly Positive
s
8 escape rooms
run to this place. we’ve done them all (unfortunately for us). i wish i could forget them to do them all over again for the first. time. love love this place.
A+++++. top quality
e
387 escape rooms
Good set, good puzzles and effects. Of Rabbit Hole's games, I thought this room did the best at telling a story, with a series of clear and interesting/natural goals and puzzles that obviously related to those goals. There were a bunch of combination locks - even though they made sense in the context of the setting, it would have been cooler to have more customized interactions. Maybe I was spoiled by Rabbit Hole's other games. I'm amazed at the condition of all of Rabbit Hole's rooms - despite being ~6 years old, I could easily have believed it was a new build; everything felt like it was in great condition. Apparently the staff is vigilant for signs of wear and is very proactive about fixing things - other owners, please take note. If you have time (perhaps after the game), it's worth at least skimming the procedures manual. Someone had fun writing it.
A lot of escape room puzzles don't really make sense when you think about them - they're just riffs on the setting, using them as inspiration. Some games, including this one, make the puzzles more integrated with their story, where players have a sensible goal, and it's obvious how solving puzzles actually relates to and advances the story.
Medium
High tech
4
4 enthusiasts had an (aside from one puzzle) easy time. 3 would probably have been OK.
Not scary
No
No
Not at all
One player will have to crawl a short distance, but there is a bypass for other players.
Yes
Easy
Yes
k
23 escape rooms
Very well themed (as Rabbit Hole always is). On the easier side of their rooms but we still really enjoyed it. A few physical locks but unique ways to get the combinations. Otherwise most puzzles were fairly high tech and novel. As another reviewer said, the hardest part mentally for me was trying to gauge how far along we were and what we had left. I still felt like we had much more to do when we completed the mission and returned to the surface. Note, we were told afterwards that you can request a notepad but are not given one by default.
Medium
High tech
3
3-4
Young children could find one part a little scary with lights going on and off and noises as part of the theming but as an adult it was fun
13
Many puzzles would be very challenging for a child
No
No
Not at all
One person will need to crouch/crawl. A fog machine is used.
Yes
Easy
Yes

106 escape rooms
What an odd experience. The set design was awesome and fully immersive. The room seemed to be a linear room where you could see all of the puzzles. This had us working on things that we didn’t actually have enough info to solve and scattered throughout the whole experience. It isn’t fun when you have to be pushed clues to make any kind of progress.
Yes
Hard
High tech
4
Not scary
15
No
No
Somewhat
Had to be able to crawl.
Yes
Easy
Yes

155 escape rooms
This is one of those rare rooms where we didn’t escape… and I still have no problem giving it high marks. Right from the start, the immersion is strong. The arctic base setting feels detailed and believable, and it pulls you in immediately. From there, it doesn’t let up. This is a tough room with layered puzzles and a lot to keep track of. There’s a heavy focus on searching and connecting multiple things at once, which can get overwhelming fast. We ran it as a team of two and definitely felt outmatched. We’ve done a lot of rooms together and usually hold our own, but this one really pushed us. There’s just so much going on that having more people to split up tasks and think through puzzles would make a big difference. That said, the puzzles we did get through were really well designed and satisfying to solve. You can tell a lot of thought went into how everything ties together. We didn’t make it out in time, but the experience still felt worth it. Huge credit to the GM Conner for walking us through the remaining puzzles and letting us see how it all ends. That made a big difference and gave us some closure instead of just walking out wondering what we missed.

Yes
Hard
4
Not scary
No
No
Somewhat
Have to crawl at one point
Yes
Easy
Yes
L
13 escape rooms
Good escape room. Lots of multi step puzzles. A little easier than I would have preferred, the main difficulty was knowing the main objective and judging if we were behind or ahead of schedule.
Medium
5
Not scary
No
No
Yes
Easy
Yes

13 escape rooms
So much fun! Definitely going up there with favorite escape rooms. The details were so cool & realistic. We had a blast!!!

IT WAS OUT OF THIS WORLD AMAZING
Our host was so kind

26 escape rooms
Beautifully decorated, the best of a disease/break theme I've seen seen. We were a little unsure when the timer actually begins because the first few and last few minutes are more a part of the storyline where it's not possible to do anything. It's possible to do a couple of the elements out of what is probably the intended order, which works, but it left us not necessarily needing a few clues. This room physically requires at least two people, but four or 5 might be ideal for putting heads together on some of the codes and sequences. It's easy to miss some pieces though, possibly moreso if you have a larger group and trust that someone else looked at a space or item thoroughly. Very minimal lock and key, not especially linear except in a couple situations.
Yes
Hard
High tech
4
Not scary
10
No
Not necessarily broken but there is one touch panel that felt a little broken until we realized later we were doing it wrong.
No
Not at all
Color blindness may be an issue
Yes
Easy
Yes

305 escape rooms
The story in this room is that we traveled to an underground Arctic research station, where a malfunction had caused an ice core sample to begin to melt. If we do not remedy the malfunction, the ice sample will remedy a deadly virus. The way we entered this room felt magical and immersive. World building was excellent and the set actually added to the target objectives. At one point, our friend thought we broke something and it ended up being a puzzle interaction. There were fun red herrings that make you chuckle and the buildup to the climax felt urgent and satisfying. A group of four is recommended but I could also see 1-2 experienced players making it through this room just as easily.

R
100 escape rooms
Very good room. good theme and great decor. Good puzzles, challenging but not strained. Fun room