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egtung
387 escape rooms
Good set, good puzzles and effects. Of Rabbit Hole's games, I thought this room did the best at telling a story, with a series of clear and interesting/natural goals and puzzles that obviously related to those goals. There were a bunch of combination locks - even though they made sense in the context of the setting, it would have been cooler to have more customized interactions. Maybe I was spoiled by Rabbit Hole's other games. I'm amazed at the condition of all of Rabbit Hole's rooms - despite being ~6 years old, I could easily have believed it was a new build; everything felt like it was in great condition. Apparently the staff is vigilant for signs of wear and is very proactive about fixing things - other owners, please take note. If you have time (perhaps after the game), it's worth at least skimming the procedures manual. Someone had fun writing it.
Gameplay
Atmosphere
Customer service
Story
A lot of escape room puzzles don't really make sense when you think about them - they're just riffs on the setting, using them as inspiration. Some games, including this one, make the puzzles more integrated with their story, where players have a sensible goal, and it's obvious how solving puzzles actually relates to and advances the story.
Difficulty
Medium
Game tech
High tech
Ideal number of players
4
4 enthusiasts had an (aside from one puzzle) easy time. 3 would probably have been OK.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
One player will have to crawl a short distance, but there is a bypass for other players.
Easy to find location
Yes
Parking
Easy
Safety
Yes












