
TheEnigmaCode
682 escape rooms
I really love Trapology, I’ve played all of their other games and even did the original Retreat when it had opened. Sadly, this game was a little bit disappointing to me. I appreciate the update to the setting, which I think is still this game’s highlight. However, darkness in horror games is a fine line and I think this game veered too hard into it; it was often frustrating to use locks or look for clues. Puzzle-wise, the game had a few good moments, but one larger puzzle in the middle of the game felt overly complicated with too many details and differing steps (in addition to one prop being incorrectly marked), which took up the majority of an otherwise relatively short game. I’m not sure if there were elements that were meant to be puzzles but were not actually integrated - some of the more interesting props were not relevant and the ending was very abrupt. There was a story, but I was left not really internalizing a lot details and in some cases I was confused about certain developments. Theatrical moments were a nice touch but seemed not to have as much of a justification or plan (one in particular I feel was a missed opportunity for a stronger framework to justify it). I really feel bad posting this review - I do not want to discourage anyone from checking out their other games (which are some of my favorites in the area), but this was unfortunately just not enough of a deviation from the original in terms of set or well designed in its puzzles and story, in spite of a a few cool moments and puzzles.
Gameplay
While there are some good puzzles, the flow felt disjointed and hampered by the dimmed lighting.
Atmosphere
The new set is very well decorated, but other portions feel a little disconnected as they did in the original game.
Customer service
Story
The theatrical elements didn’t really convey the story in a coherent way.
Difficulty
Medium
One puzzle was overly complex, but many other interactions felt almost undercomplicated
Game tech
Mechanical
Some tech, som locks.
Ideal number of players
2
Any more and it would be too crowded
Scary
Not scary
Was anything broken?
Yes
Sound cue did not activate, which made one sequence feel more disjointed
Easy to find location
No
Parking
Limited


