
coolcodename
144 escape rooms
Agent 13 has an impressive buildout, but is way too reliant on finicky tech. This was the first time I’ve had to leave an escape room while the GM addressed (and in the end, did not succeed in fixing) a technical issue. Our GM was clearly very competent, but the room itself had programmed actions that could crash and were difficult to bypass if they did. Moreover, the final puzzle was a masterclass in frustrating busy work. We had to comb through a large text file on a computer terminal in one room, and yell instructions via a faulty analog telephone to our teammates in a different room. Not fun, and again, a situation where the room is hobbled by tech issues. What saved me from giving this room a thumbs-down was the fantastic customer service from both the gamemaster and the manager, who was very apologetic and comped us the room due to the technical difficulties. The staff here were really excellent during our two days at 13th Gate, and were very attentive, friendly, and available if we needed a nudge.











