
jvsquad
178 escape rooms
So I would have LOVED this game if it weren’t for a couple things. First off the set design is great. You can tell there are some things with wear and tear that could probably use some TLC. The gameplay was great. This room is so much fun and so much to do. You have to work very fast. We did it with two people but it was a lot to do. Would have loved the room, in fact probably would have been in my top 10 all time easily if it weren’t for a few things. One is the GM, as great as he was, we were in the room for about 4 minutes and he already started with the nudges. He was telling us to do one thing when it was already figured out and actually cost us more time doing it how he wanted but with the same result. Secondly, there was a piece that was left out (or not cleaned up from the previous game) that allowed us to skip ahead without doing a puzzle but cost us valuable time once the GM realized we bypassed the puzzle and we had to explain that we found a piece. Next, one of the essential keys in the was pocketed by someone in the previous game and was not caught by the GM and when we explained there was nothing in the opening, it broke the immersion and caused a lull in gameplay. Lastly, there was one of the final puzzles that really made me scratch my head. We had to be told where to look and how to look because the “code” was in an area that no one would have looked at from the angle in which it needs to be. A simple paper “blowing out” or a light broadcasting would have been a much simpler and more effective solution. All in all this room was great I had fun and as much as I wanted to put it in my top 5 games o shout it out, I just couldn’t. But don’t let the above deter you. This room is definitely is a MUST do.
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