
MightyMatt
104 escape rooms
One of their less good rooms in my opinion
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Very Positive (287 ratings)
Mark as done to rate
The Hatter's hat's hat is needed so that the hat of the hatter can control the hatter when wearing his hat but the hat of the hatter's hat is where the power of the hatter's hat is at. Without his hat, the hatter's hat is powerless and the hatter with or without his hat will be himself if the hatter's hat's hat is taken away. You are needed to help Alice find the hatter's hat's hat so that the hatter can be himself again...
All ratings (287)
Very Positive

104 escape rooms
One of their less good rooms in my opinion
No

129 escape rooms
Puzzles 🧩: 8/10 Set/Wow Factor ✨: 8.5/10 Story/Immersion 🔮: 7.5/10 Fun factor 🤘: 8/10 An oldie but a goodie. We had an excellent game master - I think the same impressive one who game mastered the second Wizard 4 - which made all the difference. The room is showing some signs of age but it looks to be well maintained as everything was working (or we didn't know any better - the gamemaster made it seamless). It is very whimsical and is jam-packed with a ton of great puzzles. As a fan of Alice, we loved the room, and the GM made it better.
Z
58 escape rooms
I loved the decor; the atmosphere really captured the crazy world of Alice in Wonderland. We managed to solve it, but if it had been just a few minutes longer, we wouldn't have made it! The puzzles really gave us a workout—it was a total hit with me!
Yes
Hard
4
No
Somewhat
Yes
Easy
e
426 escape rooms
This is a tough call to rate. The props, when they exist, are great - I've played a couple Alice games, and I think this one felt the most "Alice"-y. However, the first area feels a little empty. Puzzles were the weak point of the room. I wish puzzle signposting was better, but puzzles were fine once we got on track. An early puzzle slowly dribbled relevant information, which could be frustrating if it's the only thing left; it was also ambiguous about what was relevant. A puzzle about two thirds of the way through that seems like you have one chance to get the relevant information; if you miss it, you'll need to take a hint to recover, which didn't feel great either. Audio levels were a bit of a problem - some sound effects were oddly loud, while some dialog wasn't loud enough. Overall, I think the great props outweighed the negatives I mentioned, but I could see a reasonable person disagreeing. I think it might come down to how much you like an Alice theme - if it doesn't do anything for you, there are probably better rooms.
Yes
Medium
Better puzzle signposting would have massively improved things
3
2 enthusiasts felt OK, 3 would be pretty safe.
Not scary
No
No
Somewhat
One section requires the entire group to do some climbing (more accurately, descending). It could probably be skipped past, but you should confirm.
Yes
Easy

53 escape rooms
We played this game with two adults and two children aged 9 and 12, and I also had my eight-month-old baby in a front baby carrier. We enjoyed the variety of puzzles that combined tech elements with some traditional lock-and-key challenges. However, on two occasions, even though we had the correct solution, the mechanisms wouldn’t unlock. We had to call our game master, who confirmed we were correct and was able to unlock them remotely for us. This room was likely built several years ago and was surely very impressive at the time. Today, it feels like it could use a little update. However, that didn’t stop us from enjoying the immersive experience. At times, we also found some sounds to be a bit too loud. Overall, we really enjoyed our experience. We played this game with two adults and two children aged 9 and 12, plus my eight-month-old baby in a front carrier. We liked the variety of puzzles, which combined tech elements with some padlocks. On two occasions, however, even though we had the right solution, the mechanisms didn’t unlock. We had to call our game master, who confirmed that we were right and was able to unlock them remotely. This room was probably built several years ago and was surely very impressive at the time. Today, it felt like it could use a little refresh. That said, it didn’t stop us from enjoying the immersion in the game. At times, we also found that some of the sounds were a bit too loud. All in all, we really enjoyed our experience!
Yes
Easy
High tech
A mix of tech and mechanical puzzles. A mix of technology and locks.
2
Not scary
10
Yes
Nothing was broken, but there were two puzzles whose mechanisms didn’t unlock even after the sequence had been performed correctly.
No
No actors, but there is an interesting way to communicate with the game master other than the old traditional walkie-talkie.
Very
At one point, with my 8-month-old baby in a baby carrier, it was impossible to go any further. The game master kindly came to help me get past the “obstacle.”
Not accessible to people with mobility issues. Not accessible to people with limited mobility.
Yes
Easy

158 escape rooms
an alice and wonderland theme is always a fun way to come up with trippy decor and puzzles, and i feel this game does that well

35 escape rooms
One of the best sets I've ever seen—I was really impressed by how well it stayed true to the theme, and we had a lot of fun just immersing ourselves in Alice's world. It's perfect for families if you want to entertain everyone.
Somewhat
We have to squeeze through tight spaces

191 escape rooms
More unique room, though definitely showing its age. Many of the props and decor are damaged. They attempted to make it more of a mind bending set of puzzles than logic based. They are still pretty logic based just more vague hints. One musical clue it is almost impossible to tell the difference between the tones (if there even is one). Lots of mirrors used (one is a mirror into a mirror making it hard to see). There is a video with a much longer than needed (to the point of frustration) time between loops. But mostly there is damaged foam, magnets that have lost their power, trying to see something in a dark space, and inserting a small item into something that looks like it might get stuck, and of course a floor that was pealing up. Ended up needing a lot more clues than I really should have. And a lot seemed to be automated or improperly reset. Needed to complete two connected puzzles to get the final key to one part, likely because another part wasn't properly reset and opened on its own. Everything appears to be manually triggered by the GM (I admit it saves money on sensors, and our GM was definitely paying attention most of the time though some hints started multiple steps back from where we were). Multiple things pointed to this, including almost completing something and it being triggered before we did.
Medium
Not super hard, just vague on what to do, and some puzzles are quick while others require an annoying amount of steps to complete with nothing to write down notes on.
Mechanical
4
Some of the rooms only have so many puzzles different people can work on at once, in smaller spaces.
Not scary
9
Yes
Bricks wouldn't stay. Mushrooms were loose or damaged. Floor was pealing up. Some buttons didn't lite up properly.
GM pretends to be a character (statue in the room) but basically still voice from god.
Somewhat
Not great for those with impairments. Need to take stairs to get to the room, and some other climbing is involved. Need decent vision to see distant items in mirrors. Need to hear for a music clue.
Yes
Easy

77 escape rooms
Ugh, unfortunately, this was definitely not the best gaming experience I’ve ever had. It was the first time I’d taken my dad to an escape room, and he didn’t want to do it again afterward—everything was broken, and the game master didn’t seem interested in being there… just mediocre, but above all: disappointing. I don’t recommend games that seem to have been neglected.
No
Medium
Yes