Mark as done to rate
Palace Games has discovered another secret inner-sanctum within the walls of the Palace of Fine Arts. This mysterious attraction premiered at San Francisco's Worldβs Fair in 1915, but was then immediately condemned for reasons unknown. After an arduous restoration effort, Palace Games reopened this secret marvel of the 1915 fair. We've yet to uncover its odd purpose. Are you bold enough to solve the mind-bending mystery of The Attraction?
All (409)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
24 escape rooms
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31 escape rooms
This is a really unique room, and they do a great job with the set and really manipulating the space. However, I didn't feel like this room was really about the puzzles. For the most part, it felt like I was just completing tasks. While I still think this was an overall enjoyable experience, I expected more for the price and for a room on the TERPECA list.
No
Easy
High tech
Not scary
No
No
Not at all
Yes
Easy
86 escape rooms
Absolutely the most unique escape room I've ever done; almost more like an immersive experience. I would NOT recommend this for newer escape room folks. Not only is it quite difficult, but you will not be properly blown away by how very different and special this room is until you've seen what "typical" escape rooms often look like. One of my favorite rooms I've ever done. Worth traveling in for! There is more than one moment that will absolutely blow your mind, trust me.
Yes
Expert
High tech
4
Not scary
12
No
No
Not at all
Yes
Medium
190 escape rooms
The use of space and the way they manipulate it in various ways is just spectacular. I loved the story and how it was presented. Some very fun puzzles that were right in my wheelhouse. This is a room that you can really spend a lot of time discussing after the fact, which is cool. Highly recommend!
31 escape rooms
This escape room was the best escape room ever.
Yes
The most unique escape room I've ever done in my entire life
Hard
High tech
I don't want to spoil anything, but incredibly high tech.
6
Not scary
No
No
Somewhat
114 escape rooms
Wow! What a fun game with a really interesting and unique twist. We loved the variety of puzzles, the emphasis on teamwork, the humor, and the storyline.
So fun! Great flow, great story, unique puzzles.
Very well done! Every room was unique and interesting.
Yes
A couple of things were slightly broken but easily fixable or able to work around.
47 escape rooms
In terms of technology, this game is quite modern. My only gripe is that overtime the theme of the puzzles got samey and felt like I was playing at an arcade. But thatβs a personal take, and I think anyone who plays this will enjoy it.
141 escape rooms
Rating: 5/5 Wow, what a ride! I loved this room, while it's not perfect, I understand why it's ranked highly on TERPECA since it's so unique and innovative. It's a narrative driven, non-traditional escape room, if you value puzzles over anything else, you might not enjoy this as much I did. Pros: -Had theme park ride elements -Innovative use of technology in the set and puzzles, almost everything had tech -Beautiful, immersive, varied set design -Had video game elements -Some puzzles required physical movement and teamwork -No padlocks or number pads to open -Certain set elements felt like magic -There is no firm time limit but you get around 2 hours, I liked not being rushed -A nice narrative giving you a sense of adventure and exploration -Several "wow" reveals Minor nitpicks: -Random sci-fi references got to be a bit much and were immersion breaking -Some puzzles were a bit repetitive -Not the strongest puzzle design and not as creative as the set -Some parts of the set looked worse than others and lacked a bit of polish -One section gave us hints we didn't need, not sure if this was automated or triggered by the GM We played as a group of 5 and it worked well, I agree with the 4-6 recommendation. I preferred Attraction over Edison since there is a stronger narrative, more interesting/transformative/immersive set, and more sense of adventure/discovery. If you are a puzzle snob, you might like Edison more.
Yes
Medium
High tech
4
4-5
Not scary
No
No
Somewhat
Some puzzles requiring movement
Yes
Easy
Plenty of parking right in front of the entrance on a weeknight
97 escape rooms
Not like any other room we've done. Very immersive and creative. It is long and we had some younger kids get bored. The puzzles were fun, very video game like.
Yes
Medium
High tech
6
Not scary
15
No
No
Somewhat
I'm guessing they could modify things but as is it involves sitting/standing and physically moving around smaller spaces.
Yes
Limited
12 escape rooms
Puzzles were repetitive and felt like busywork. I nearly fell asleep halfway.
βIt's my favorite escape room adjacent experienceβ
βThis was a world-class escapist experience worth traveling any distance to play.β