A beautifully presented, theatrical, but mostly standard escape room that is really good in every aspect. The puzzles and set design are both great… and I really don’t have much more to say about either. They are really good but just not that memorable.
(Signposting)
There are a couple really memorable things though. First of all, this game has the best signposting I’ve seen in a game. This game ties puzzles and locked objects together perfectly. It’s a minor thing but done perfectly here.
(Story Interludes)
By far the most memorable moments are the story interludes, specifically some later interactions with a character. The set looks nice normally, but these interludes add some new layers of tech to the set that are really impressive, especially when the character is around. Even when the character’s not there there’s a really cool figure, one of the only of its kind I’ve seen in an Escape Room.
Now I wasn’t a huge fan of the story itself as it felt a bit vaguely told and didn’t make sense to me. I absorbed the room more as just an homage to Poe with a loose story, but the ending made it clear that there was a deeper meaning I wasn’t getting. I do have a low attention span with stories like these, so it’s likely a me issue, but a lot of these story scenes are mostly just audio and I wish there was always some kind of visual representation of the story. That’s why any of the scenes with the character are the highlight. They’re really well-performed and visually represent the mood of the story (that I still don’t really understand). The character scenes become even more impressive after learning how this company is run.
That’s because there is only one couple running this company as this company is in their basement. We had possibly the best post-game conversation we’ve ever had with them and ended up talking for a full hour. From that conversation, we learned how elaborately this game is run. Both of them have very specific roles they have to do over and over again every time this game is ran.
But I say that these parts of the game are most memorable because I found everything else just kind of unmemorable. I’ve played a lot of theatrical, actor-infused games, and this is just another very polished one. I guess it’s mostly because of really raised expectations, mostly from its Terpeca placement. I set expectations for something really big and expansive, but of course it’s not that because it’s in a house (and is in fact the smaller game they have here). But that’s what makes this company special: it’s a beautifully polished, intimate, theatrical game in a house. As long as you go in with those expectations, this is an amazing game in every aspect and I think any players of any experience level in the area should go out to Hickory to play it (especially if they’re more of a Poe fan than I am).
Story
It didn’t work for me but it’s still great astethically and probably better than I give it credit for.
Some scenes can be kind of ominous.
Accessibility
You must step up into the room.