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Amp
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42
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Amp
jake tirsch
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Experiences (42)
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Reviews (10)
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Escape rooms (10)
Community score
Hope End
The Ministry Of Peculiarities
Escape room
IRL
This room is great. The puzzles aren’t too hard but all of them work and aren’t broken. This was my groups first rooms with live actors, and it definitely enhanced our experience. The story and atmosphere was great, and it is so rememberable. Staff was very nice and welcoming
Mogollon Monster: Scouting for Arizona's Bigfoot
The Nemesis Club
Escape room
IRL
This room was great. From going through a “hidden” door to get to the place, and then entering the room, the atmosphere was always there. The story was great and it flowed. The puzzles were good, but the hardest ones were just looking around in the room for stuff, or that a sensor wasn’t working fully properly (in reality it was likely the Gm slowing us down by not pressing a button on her end). It is a little bit scary but not while you are actually playing in the room and solving puzzles. Overall it is a great room and an amazing atmosphere, but the puzzles themselves could be a little bit better
Sal's Cybernetics
The Immersive Machine
Escape room
IRL
Sal's Cybernetics
The Immersive Machine
Escape room
IRL
Room is very fun and unique. The room is very non linear (at one point there was 4ish puzzles we could do at once) and the puzzles aren’t too hard themselves so my group did it very quickly. The GM was amazing. He interacted with our group so well and after we escaped he even allowed us to have a little peak of what he sees and can do on his end during our escape. Set/ atmosphere was great and nothing was broken.
Evil Robots
The Nemesis Club
Escape room
IRL
A very high tech game. Almost all the puzzles were very high tech. The puzzles flowed well and the set/ atmosphere was great. There was a little bit of searching but it wasn’t too bad. It wasn’t too hard, and all the puzzles were relatively straightforward.
The Bridge Between
Quest Tavern
Escape room
IRL
This is by far one of the best rooms I’ve done in a while. The Gm was very welcoming and funny. The room as a whole had many puzzles, and all of them were hard to solve, but still intuitive. This is a hard room. My group of five is good at doing rooms and this was the first in a while that it was close. This room felt like it was going and going and every-time I thought it was over it just kept on going. The ending was very memorial and satisfying.
Jumanji: Welcome To The Jungle
60Out - Melrose
Escape room
IRL
What a game. All of the puzzles were high tech. The puzzles were interesting and high tech. No locks at all. All the puzzles were fun and creative. The GM had to help my group when we got stuck, but it wasn’t a hint (stuff like “you have to rotate that” when it wasn’t obvious that we had to). One puzzle was a little broken but it didn’t make too much of an impact. The atmosphere was great
Poison
Kadabra Escape Room
Escape room
IRL
This game is great. From the start you are immersed in the thrill of a good designed room. The rooms kept on going and going. The puzzles were all fun to do and weren’t repetitive. It is an 80 minute room and my group used all 80 min.
Grandma's Masterplan
60Out - Melrose
Escape room
IRL
Room was good, and very long. The story was rememberable, and there was a great plot twist. The set was ok, nothing great. Most of the puzzles were good, some were confusing to use and some puzzles are stereotypical escape room puzzles. THIS ROOM IS LINEAR, and my group of five had a lot of wasted time where most of the group was waiting.
Lord Of The Swords
Maze Rooms - Tarzana
Escape room
IRL
Not a big fan. The set was ok, and nothing was too out of place for a room of this quality. All of the puzzles were very easy, yet there was one puzzle (that my group spent half the time on) that I would consider almost impossible without a hint. For story, it was ok, but it never really mattered. Throughout the whole room, it felt like we were gonna reach this vast treasure and it was going to be great, but in reality the room ended and we didn’t even know it. The room ended with the GM going through the door and congratulating us and my whole group was confused at why it ended so early and that it ended at all. TLDR: the room is ok, nothing really stood out to my group, it’s good for less experienced escapists, and the ending is very, very anticlimactic
Altamira (The Cave)
101 Escapes - Westlake Village
Escape room
IRL
Only one room. Many elements of the room were worn down. Some of the writing was almost unreadable. One of the people in my group literally pulled open a lock using minimal force. It’s a dark room and my group of 6 were only supplied with a lantern, and it was almost dead. Almost all props are worn down. One of the puzzles require you to look at a group of drawing but most of them are very faint and require you to put the lantern basically on top of it.
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