Save The CityCity 13Escape roomIRLJust as epic as advertised. Four great escape rooms on their own, but the alleyway and meta-puzzles that tied them all together were truly special. Me and my six friends had a blast navigating the twisted streets and uncovering new areas. City 13 was also very accommodating, letting us eat in their great waiting area, so we were never too tired to push through.
Dragon RealmMile High Escape OpsEscape roomIRLLives up to the hype. The location is humble, but the puzzles are amazing and a lot of fun.
Experiment C73Conundrum Escape Rooms - ArvadaEscape roomIRLAn excellent escape room that requires cooperation and clear communication between players. Starts small and unfolds into a massive game full of charm. The Game Master was fantastic, too. Very charming and funny, he ran the game in character and really added to the atmosphere
Prison BreakThe Escape Game - ChicagoEscape roomIRLGreat atmosphere, clever puzzles, and a strong reliance on teamwork. It was challenging, but a lot of fun!
Gold RushThe Escape Game - ChicagoEscape roomIRLGreat set, wonderful atmosphere. Requires some eye-hand coordination.
KAZAM! Escape RoomThe Wizard's ChestEscape roomIRLA surprising little low-budget room tucked away in a really cool gaming and novelty shop. The puzzles were fun, but the whole experience could use some improvement. Every puzzle reveals a code word that must be typed into a computer that also acts as a hint system. There is no GM present in the room, so all hints come from the computer. Puzzles must be solved in order, which is where this room breaks down. Instructions for finding the next puzzle are unclear, and often the hints do not answer the questions that we'd have. My fiance and I brute-forced solved many of the puzzles before finding the "correct" puzzle the game was looking for. We were also stumped by a visual puzzle that was very hard to parse. We knew exactly what we had to do to solve the puzzle, but could not follow through due to how hard it was to see. This was the first room I've ever lost, and it feels like much of that was due to the puzzles being too obtuse rather than challenging For a casual room in a game shop, it was a fun time, but I think it needs a few improvements before it's ready to be considered a really good room.