Reviews

Reviews

Lab Rat

Lab Rat

Hatch Escapes

  • Escape room
  • IRL
Lab Rat is one of those escape rooms you've heard about so many times that eventually you have to try it, and hopefully the hype and high reviews have not set the bar too high for you. After playing it ourselves, I can see why it's so beloved. I can imagine that when it first opened, it would've been top notch. Its set design and immersion is solid; you really do feel like, well, a "lab rat." Now, it's been some years, and a lot of high-tech, modern escape rooms have since opened, but I can see why Lab Rat with its older tech still gets positive reviews nowadays. As aforementioned, its immersion. Then the puzzles are clever and unique. There were definitely a handful we'd still never seen before, and they were fun and satisfying. There's some unique and fun mechanisms at play, too. It's a well put together room and experience overall. About the only "negative" thing about Lab Rat might be its (weekend) price at $70/person. Weekdays are $40/person, which is better. You also can't play with just two people unless you pay for the price of 4 people (Saturday) or 3 people (any other day). HOWEVER, there are Groupons for the Hatch Escape rooms for Tues-Thurs for groups of 4 people. There's one for Lab Rat for $100. We got it for $80 with a sale discount on Groupon that day. So our usual group of 4 got to play for $80 total instead of the $280 we'd normally pay to play on a weekend. Something to keep in mind. Because although Lab Rat was great and still a strong recommend, it's probably not in my favorite favorites and therefore $70 is a quite steep for an escape room (with no live actors or extended gameplay time). [Lab Rat is 60 minutes of gameplay but it says 75 minutes of experience to include video clips, during which they thankfully pause your game clock]
Through The Sugar Glass

Through The Sugar Glass

Quest Tavern

  • Escape room
  • IRL
The Mad Rapper

The Mad Rapper

Scenario Escape Room

  • Escape room
  • IRL
Big Brain Labs

Big Brain Labs

60Out - Hollywood

  • Escape room
  • IRL
Wrongfully Convicted

Wrongfully Convicted

The Escape Revolution

  • Escape room
  • IRL
Escobar: Part 1 (The Betrayal)

Escobar: Part 1 (The Betrayal)

The Escape Revolution

  • Escape room
  • IRL
For better or worse, Escape Revolution (E.R.) definitely has their own style. This is our 2nd room at this location (Prison Break being the other). I didn't have high hopes for this room, and by the end, I still had mixed feelings. While there definitely puzzles that I thought were solid and clever, there are also the issues I have with the two Escape Revolution rooms I've seen so far. tl;dr: flow issues & leaps in logic. 1) The least of the issues is that there is a lot of going back and forth between rooms. This is pretty normal, but you definitely notice it more when the set is on the larger side (add stairs, too). So this part isn't necessarily bad, but it is rough if you're falling behind on time 2) Imperfect flow. There have been times in both rooms we've done at E.R. where we just don't know what we're looking for or trying to do next. I think it was worse in Prison Break for us, but there were some moments of stuck in this one as well. 3) Leaps in logic. In hindsight, you can see how things sort of make sense. In the moment though, sometimes you have to reach a little more than you would in really well-designed rooms. Given 8 sheets of paper filled with a myriad of text, even after figuring out which sheet is important, you're left wondering what you need from that paper. Because you have 2 locks and 2 other physical pieces that take numeric input, and you don't have an idea of which one you need to focus on right now, much less which of the 500 digits you need from the paper. It's really open-ended. There are other small examples of this. After you're done, it might seem to make some logical sense, but in the moment, it wasn't near straightforward enough for progression. We fell behind from the start and ended up asking for clue after clue to keep moving, which I've never had to do and not how I ever want to escape a room. This was most likely the most clues I've ever had to take. Sometimes we were stuck, but as things went on, we really just knew we were running out of time and couldn't waste more time if we wanted to see the whole game. The positive: the set design, puzzles, and storyline were cohesive. Those parts were well-designed. The puzzles and flow themselves were where my issues were. But being in the space and set was very fun and definitely put us in the right atmosphere. Final thoughts: As with any E.R. rooms, the first issue is they start the timer as soon as you walk through the door with your game master. You put away your stuff in lockers. Then the GM gives a speech about the background story and basic rules. Then you might ask questions. By the time you actually get going, you're already 5+ minutes into your 60 minutes. Poor business decision for escape rooms. This room has its perks and fun puzzles and some "A-ha!" moments that people would love. I'd recommend a large group looking to have fun and not expecting the most brilliantly logically designed room. Casual players looking for an immersive set experience will enjoy this. Don't get stuck on one puzzle for too long and don't be afraid to ask for hints because there is a decent amount to do and a lot of back and forth. Most of the objectives take X amount of time to do no matter how good you are so that's another reason you can't waste too much time wandering cluelessly.
The Secret of the Serpent Sanctum

The Secret of the Serpent Sanctum

Find & Seek

  • Escape room
  • IRL
This was the hardest escape room we've ever done. It was really humbling. We're from Los Angeles, and this would've been AT LEAST a 75+ minute room there if not longer. Also, we were given two notepads, which was also new to us. But a few puzzles would require ridiculous memorization ability if you didn't want to use the notepads. Ultimately, we "escaped" but that's only because they gave us extra time to play until we finished. The set design was just okay at first, but the last room was pretty cool. This escape room was so misleading because we were breezing through puzzles at first. Then we started to slow down. By the time we got to the last room, we only had 15 minutes left. We should've used hints sooner but pride prevented us (and we didn't know how much left we still had to do). The puzzles started off simple, but then they became multi-layered, and we were not used to that at all. But I will admit I really did like these challenging puzzles. It's a shame doing an escape room is basically a one-time thing because I would love to re-do this room. I wouldn't say that all the puzzles were the hardest puzzles ever, but I think the sheer amount of puzzles makes it really hard to escape in the given 60 minutes. They did mention the escape rates are not high at their business. My advice for this room, especially if you have 4 people or less, is to split up and manage multiple puzzles at once whenever possible, and manage time well, even if that means using hints. Definitely a strong recommend for experienced players. And a strong "don't recommend" for beginner players because you really need to be used to escape room puzzles and thinking in that mindset to get through this one. Small note: For all their rooms here, they give an audio cue when you solve a puzzle, which is really helpful! There's also a different audio cue when a hint is given on their TV screen in the room.
Here, Kitty Kitty

Here, Kitty Kitty

Escape Room LA

  • Escape room
  • IRL
If you love fun, logical puzzles in a cute, cat-centric setting, this one is definitely for you. Even though it's a small room, it's completely packed with satisfying puzzles. We did this with two people and we are both experienced enough. But it was a struggle because there is A LOT to do. If you do this with 2, you have to make sure you're moving along on a solid pace and working separately as there is a decent enough amount of nonlinearity. If you get stuck for too long, you just might not have enough time to do everything. It's a small room with a lot, so the perfect group size is 4. 3 ppl if you're experienced. 2 is doable if you're really experienced, and maybe take a hint if you're getting stuck on something for more than a few minutes. The puzzles themselves aren't necessarily super difficult, so this is just a sheer amount of puzzles thing. We provided feedback to the GM about one puzzle pretty much requiring outside knowledge. It wasted a lot of our time because we didn't ask for a hint soon enough lol. If you don't know it, you'd be stumbling around trying to guess. You might eventually hack the answer if you have enough escape experience, but at the cost of time. There's a second puzzle that also sort of requires outside knowledge, but this one isn't as bad and most people would probably know enough, especially with a few in-room clues, to figure this one out. Overall, we loved this room and it was so fun. But just like every room at this location, it's on the hard-ish side more than not. Puzzles are logical throughout and there are always a good amount of puzzles. But that's a good thing.
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