Reviews

Reviews

Monster in the Museum

Monster in the Museum

RI Riddle Room

  • Escape room
  • IRL
This is the newest room at RI Riddle Room, and to be honest I would have much rather they made it into 2-3 escape rooms instead of this one "large" escape room with a lot of empty space. The concept is interesting but several things about the room just annoyed me that may not bother someone else. 1) For a 90-minute room I would expect more puzzles, instead this feels like it has less puzzles than any of their other four 60-minute rooms. 2) Several if not all of the interactive puzzles/props were made inhouse and none of them were made particularly well or built to last. There are wood Screws sticking out that are meant as handles and are already loosening up. A rotation puzzle that doesn't rotate very well given it is wood on PVC not ball bearings or even evenly cut. A platform on rollers that doesn't roll particularly well even though the solution requires finesse. A puzzle with pegs that don't slide very well and even triggered with the wrong solution. I could go on but you get the point. 3) Several aspects of the game are just designed to suck time, so it takes most of the 90 minutes, perhaps so you don't feel cheated if you beat the game in under an hour. Everything from waiting for interactions with the actors (they were great but most of it wasn't needed) to withholding puzzle pieces until they felt you had completed all of the puzzles you had all the pieces for even when members of your team are standing around looking for something to do or waiting on the actors/characters to do something so you can move on to the next thing. In general, these delays didn't feel they added something and many could be accomplished with less actors or even flashing lights. 4) The room is rather empty. For a "large" game it has a lot of blank walls and empty space. other props that are oversized (one almost comically oversized) just to fill the space. There are thankfully very few things in the game that aren't useful but that just means most of the space is dead, but on the plus size there is a very low chance you will be bumping into each other. 5) Overall, the room just feels cheap. Like it was more about keeping costs down than providing a great experience. Multiple rooms would have cost more, maybe not in people as this game has two actors/GMs, but in design and execution. The puzzles being homemade and having multiple design/execution flaws just make it seem that the choice was made to save money more than to do something more customized. In summary, the few puzzles the room had were ok, though fighting with some to work was definitely a negative. The kept commenting about what else they want to add to the room over time as if they knew it wasn't finished but opened anyways. So, while it was entertaining and I am glad I did it and did enjoy it, it isn't up to the quality of their other rooms. I went in very hopeful, and came out entertained but would definitely have trouble recommending it to serious escape room addicts unless they are looking to simple complete every room in the area. I fully expect this room to evolve and keep improving but it just felt incomplete and tired at the same time. The most ironic thing about it is that the monster aspect has very little to do with more than 80 percent of the puzzles, and the game could be reworked with a different theme keeping most of the puzzles while eliminating the actors and taking better advantage of the space. Though the actors were genuinely better than any of the puzzles in the game!
Vanishing at The Velmont

Vanishing at The Velmont

RI Riddle Room

  • Escape room
  • IRL
Forest of Fortune

Forest of Fortune

RI Riddle Room

  • Escape room
  • IRL
The Mr. Rabbit Magic Show

The Mr. Rabbit Magic Show

Rusty Lake

  • Escape room
  • Virtual
Escape from the Future - Puzzle Break

Escape from the Future - Puzzle Break - CLOSED

Royal Caribbean - Anthem of the Seas

  • Escape room
  • IRL
7 Deadly Sins

7 Deadly Sins

Escapology - Braintree

  • Escape room
  • IRL
Cosmic Crisis

Cosmic Crisis

The Escape Game - Lynnfield

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

The Clock Tower

The Clock Tower

Escape the Room - Boston

  • Escape room
  • IRL
If I could give this a lower rating, I would. Mostly due to the GM. The absolute worst GM I have ever experienced in well over a hundred escape rooms. I had heard that the company had gone downhill, but this is far worse than I could have ever imagined. The GM was a cross between arrogant and indifferent. I could blame some of it on just poor staffing levels as he seemed to be doing both GM for this and another room (which we could hear when they finished) plus covering the front desk, but it was definitely more than that. It was general lack of caring or customer service. We spent 15-20 minutes literally yelling to get their attention only to with only a few minutes left to get responses that showed they definitely were not paying attention. When the GM came in after we failed the game on the last puzzle (a math puzzle that wasn't clicking after 20 minutes of trying and with nothing to write down on). We complained and their response was "I did tell you that hints were at my discretion." I have had frustration in escape rooms before, but this was aggravation of being ignored and them frankly not caring or even implying it was on purpose when he genuinely was not likely paying attention and perhaps was annoyed by us trying to get their attention. We asked them to explain the last puzzle and then pointed to the clue of a clock and asked us what time it read, we told them and they insulted us stating we obviously don’t know how to read an analog clock (which we had not only done through the entire game multiple times), but after they insisted it read a different time, they did the math wrong and eventually admitted we stated the correct time. It took them several minutes of explaining and changing the explanation before it semi-made sense but it was convoluted. The game itself was alright but had many quirks. Like pulling down things higher than in most escape rooms and felt like you’re breaking something for an early puzzle. But more annoying is there is a fast-cycling screen at the beginning of the first room in a dark area that felt almost seizure inducing. It gave me a headache and made me stick to my stomach to even look near, and it served no purpose for it to do that or be that bright. When doing puzzles near it, it made it harder to see things, and did most things squinting or with my eyes closed when near it. There is also a object painted red in the second room right next to a lock labeled as not part of the game, so it took some time to realize that the red didn’t mean it was in play. There was also a hard to notice door which we were delayed noticing it opened. Some other parts of the room were a little warn and it seems some parts of the puzzles were removed. There is a shelf for 8 objects of which we only found three, and they lead to conflicting answers (one combination says it is something while another said it wasn’t which isn’t very helpful as far as clues go), so you just need to guess or hope, but more likely just feel like you are missing something that isn’t there. There are multiple things that won’t stay in place like the final puzzle in the first room needs to be held until it triggers. Over all the puzzles were decent but some were a mixed bag and very vague. Though how we were treated by the GM means I will not be back to Escape the Room in Boston until it is under new ownership. A good GM can make or break a game and this one took a borderline decent game and turned it to not just a frustrating experience but an aggravating one that made me leave angry. There are far better companies in Boston to spend your money on. I would sooner light mine or fire than to return to another game here, which is sad as I have enjoyed several of their past rooms. It was however that bad of an experience. We had done two other rooms prior to this on in the same day and didn’t experience any of these issues down the street at a competitor.
Between Time

Between Time

mc2games

  • Escape room
  • Virtual
The Lost Temple

The Lost Temple

CU Adventures In Time And Space - Online

  • Escape room
  • Virtual
Fun but can be tedious as well. The Good: Interesting, in-depth, and sometimes challenging puzzles. The Bad: Some puzzles are tedious with multiple levels of "arts & crafts" that need to sometimes be more precise than is easy to do while rushing. Things are spread between multiple screens meaning a lot of clicks back and forth on the interface. No communication options for remote players, we used discord. Video clues restart every time you enter the section of the puzzle. Some puzzles are more scavenger hunt in the numerous sections to click on and many need viewing several. The Ugly: The interface does its job, though a lot of back and forth between views, and numerous layers deem of hitting the back button or going down a long path to the destination. There is a list of interactive things you have found ("locks") but they aren't clickable, so you need to navigate to them again for each attempt. Numerous PDF/Printout clues have a line on the side saying to use the hint to see them assembled if you do not have a printer, but we never found these. The hints are only on "locks" and start form a pre-set list of clues until finally offering you the solution. No hints we found had images. If you leave the area of the hint, going back starts then from the beginning, which is fine given there is no other way to back to previous hints. Hints will be the same list even if you have already done most of the steps (annoying but understandable). More annoying is several new unlocks give you a page number from a printout (which you can click on and view) but no reference to it being different from what is show on the screen (some were additional "arts & crafts" needed for a future puzzle in addition to the item picked up for a different "lock"). Overall though an interesting and challenging experience. I would do similar again just would need to be in the right mind set and likely have someone in the same room with me not just over a remote chat/meeting.
Atlantis Rising

Atlantis Rising

PanIQ Room - Boston

  • Escape room
  • IRL
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