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Shadowkira
Reviews
Morty score
77
Escape rooms
77
19
Wishlisted
33
Reviewed
Shadowkira
Eddie Nguyen
l
R
followed by
lobstar
Ghaorufint
and 2 others
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Experiences (77)
Wishlist (19)
Reviews (33)
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All (33)
Escape rooms (33)
Community score
The Wonderful Wizard of Oz
13th Hour Escape Room - Wharton
Escape room
IRL
You can really tell that the owners really love what they do this this room. There is so much attention to detail and innovation when it comes to mechanics in this room. I really hope that everyone gives this room a try just to incentivise other owners to take risks like 13th Hour did. The puzzles were on the easier side, especially compared with their other rooms, but the experience is second to none. The animatronics are comparable in quality to some of the older Disney rides (which is pretty impressive considering how much money Disney has).
Madness: 1917
Doors Of Divergence
Escape room
IRL
My God. This was the absolute best experience I could've asked for from an escape room. While Heresy: 1897 was already ground breaking for the genre, Madness: 1917 really dialed it up to an 11. You are presented with a scenario from the start which I believe influences the path you take as well as whatever ending you got in the first room. The party is then split into separate rooms. The theatre in this room cannot be understated. The acting here is top notch, and I actively felt connected to one of of the characters. The atmosphere is more tense and engaging than Heresy while also having stronger and more interesting puzzles. Thisis not to disparage Heresy, but more so to praise the new level Madness established. I have only one minor complaint which is that we were able to jump the gun at one part by accident, but that does not hold the room back from receiving perfect scores.
Heresy: 1897 [Immersive Theatre]
Doors Of Divergence
Escape room
IRL
This was an experience right from the moment we finished checking in. The staff here really try their best to get you immersed into the storyline and really paid off as my party and I felt actively engaged in the story. This is one of the few escape rooms that actually have replayability as you can get a different set of puzzles and ending depending on the choices you make. At the end, they also give you some cards as a record of your achievements. My only critique about this room is that one of the "puzzles" is more like a game than a puzzle so that one took us a while to finish.
Ghost Light
Myss Tic Rooms
Escape room
IRL
This room had a lot of charm that I didn't expect for a vaudeville ghost themed room. Excellent theming overall with extremely solid puzzles. Didn't love this as much as Montauk Project, but would still highly recommend it. The ghost interactions were delightful.
Montauk Project
Myss Tic Rooms
Escape room
IRL
I'm not a Stranger Things fan, but this room really impressed me regardless. Apparently there is a specific puzzle in particular that is a callback to the show so I'm sure fans will really appreciate that. Everything is just so well crafted in this room, and the puzzles weaved in tech very cleverly without being obvious about the electronics behind it. There were so many clever and different types of puzzles so nothing got stale. The atmosphere of the second room really nailed he 80s vibe, and I really enjoyed how interactive the last room was.
The Trophy Room
13th Hour Escape Room - Wharton
Escape room
IRL
This room had puzzles in spades. My partner and I were HUSTLING to get this done in time, and we made it just by the skin of our teeth. In terms of puzzle volume and quality, this may be the best room I've done yet, but I still need to play The Grand Parlor and The Great Room by these guys. The puzzles in this room are very impressive, and there was one reveal that I still look back at and appreciate for its cleverness.
The Sneaky Snake Lounge
Escape U
Escape room
IRL
Speakeasies are one of those themes that a lot of places don't put much effort into, but this was an extremely pleasant surprise. Beginning room had a really nice vibe and helped set the tone for the rest of the experience. The live actor was very entertaining, and I highly recommended doing the rated R version. I felt immersed the entire time, and the set design was really great. Big, climactic finish which is one thing that lacks in most escape rooms. I'm already not a fan of dexterity puzzles in general, but I felt one of the ones here was egregiously difficult which is my only gripe with the room.
Gold Rush
The Escape Game
Escape room
IRL
The last room and the transition to the last room were amazing. There is such a cool puzzle in the last room that I still haven't seen anywhere else. There are a lot of unique puzzles throughout, and the theming is on point. I have only two complaints, but they were enough for me to knock this down from a love to a like. 1) There is a puzzle that requires a fair amount of dexterity and can only be done by one person. The range of motion is very limited which makes this harder to do. Honestly, we might have spent like 10-15 minutes on this task alone which was just frustrating. 2) The last puzzle is math intensive, and there is no board or anything to write on so you have to be good at mental math if you're trying to do this the legit way. I have a degree in mechanical engineering so I would say I'm pretty good at math, but this was just not clicking because I am horrid at doing math in my head. Upon analysing this puzzle after completion, I do see that the easiest way to solve this is through guess and check, but I really just feel that escape rooms should never have any math based puzzles in general besides very basic addition/subtraction.
Super Bomb Squad
Doldrick's Escape Room
Escape room
IRL
This was a high energy room that was a ton of fun. The set design was super awesome and really helped set the mood. To this day, I still don't think I've played a more interactive room. The room had the perfect balance of cheese/comedy and intensity. Quarters are a bit cramped, but Doldrick's did very well with what space they had. Puzzles were all great, but I did find one of final puzzles a little tedious. I think there is room to tweak the laser implementation because I do love it overall, but it overstays its welcome after a while.
Dead Man's Cove
Escape Hour Austin
Escape room
IRL
Very solid room, but it does feel slightly dated. The projector in the room desperately needs to be updated though because the quality was something from the last century. Aside from the visuals, I don't really have any complaints though I wouldn't say that it super impressed either. All the puzzles were good. Absolutely loved the gamemaster/hint system. The parrot was just so much fun.
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