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jharkey4
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Morty score
13
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13
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jharkey4
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Experiences (13)
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Reviews (12)
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Escape rooms (12)
IRL (12)
Community score
The Break Room: Krampus
The Lost Room Escape Adventures
Escape room
IRL
Some roleplaying by the host at start and end was fun. Creative, satisfying puzzles. Host was very welcoming, and attentive during play.
Cosmic Crisis
The Escape Game - The Interlock
Escape room
IRL
This room had the highest level use of technology that I've seen in an escape room. (Puzzle with buttons and video, several puzzles relying on electronics, robotics...) Generally I'd be skeptical places could pull off this much tech without bugs, but this one was VERY smooth. Very unique and positive experience.
Out of Time
Black Mountain Escape
Escape room
IRL
This location is an escape room gem. Best in Asheville area after trying the other top-rated ones. Host is passionate and welcoming. The atmosphere for *this* room at least was great. Host's acting was excellent. Story was good and puzzles were fun. A few things in the room felt old and worn out, but everything worked.
Prison Break
The Escape Game - The Interlock
Escape room
IRL
Some really creative puzzles here that we LOVED, but also a few that we found to be frustrating and unintuitive. We did have one puzzle fail. (host had to come in to fix it during the game.) Too difficult for the two of us (with lots of escape room experience), between the awkward puzzles and difficulty.
The Tomb
ESCAPE! Alaska
Escape room
IRL
One of the best escape rooms I've ever done, thanks to the immersion. Highly recommend.
Fantastic Forest
Fox-N-Otter Adventure Escapes Asheville Mall Location
Escape room
IRL
Atmosphere was not great (very aware I was in a mall) but quality was good. Some puzzles were frustrating or tedious. Host was selling us on them a bit hard.
Gefängnis [Prison]
Fox In A Box Munchen
Escape room
IRL
As someone with 30 escape rooms of experience, this was a good one. We did the Prison room with three people. It was a bit easy for us, but probably perfect for most people. The puzzles were all mostly creative and logical. The rooms had decent production value. (The venue itself was very nicely furnished.) Staff was very friendly. We did have a technology bug... The room uses an electronic device for communicating clues. It wasn't working properly and the game master wasn't aware. Fortunately we didn't need clues, and I would think this is not a normal occurrence.
Diner 51
A-Escape
Escape room
IRL
Mostly a good experience, but it was a bit run down.
Terre En Vue! [Land in Sight!]
A Double Tour - La Distillerie Stadaconé
Escape room
IRL
Wanted to come to the distillery and we love escape rooms, so figured this was worth a run. The atmosphere and quality was fantastic, if perhaps a bit *too* polished. We didn't love that the host was in the room *with* us. (I guess they didn't have a system to give clues from outside? They wanted to be helpful and welcoming, but it made us feel nervous and awkward.) They also had us paired with another couple who only spoke French. (we only speak English.) That didn't work well. Puzzles were okay, wished it were longer.
Flucht Aus Der Anstalt [Escape From The Institution]
Mystery Rooms Interlaken CH
Escape room
IRL
My wife and I have about 30 rooms of experience and wanted to do one on a rainy vacation day in Interlaken. We picked "Flucht aus der Anstalt". Production value was not great, but also common for this price point. Which is to say the experience isn't very immersive—you feel like you're in an apartment in Interlaken, not a mental hospital. The puzzles are mostly just okay. Some of them we thought were very unintuitive. (Confusing or misleading riddles.) The main issue we had was with our game master. There was a bit of a language barrier. Our game master wasn't very confident in her English. I can understand that's tricky, but I felt like it made her very shy and hesitant to speak with us. The room also had no kind of clue system—the game master would just come in the room and talk to us if we needed help. So it was that when we got stuck (on poorly designed puzzles) she would just come into the room, tell us something not especially helpful, and dip back out. In at least two cases she gave us a clue for something we had already figured out. For example, we had solved the code for a lock, but the lock was just a bit jammed. She came in and said something that had us thinking the code wasn't meant for the lock when she left. In one case she told us not to worry about one puzzle. Not sure why. I wish we had understood her discomfort and the clue system earlier. I would have been more forceful with showing her what we had done and held on to her longer to make sure we were on the right path. I wouldn't entirely recommend against this place. I think if I were to do a second room with the same gamemaster, knowing what I do now, it would have been passable.
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