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In the midst of the Golden Age of Piracy, pirates, mermaids, and sea creatures rule the ocean. Captain Keyhauler, a fearsome, one hooked pirate in the Caribbean, collects the rarest treasures and stores them aboard The Siren, the crown jewel of his pirate fleet. Recently, Keyhauler has captured Aria the Mermaid. As he celebrates on the pirate island of Tortuga, ye and ye crew sneak aboard in hopes of releasing the mermaid back into the sea. Can ye and ye crew set sail, chart a course, and help release Aria before the Captain catches up aboard The Countess, an even faster ship
All ratings (12)
Mixed
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
381 escape rooms
Solid pirate ship themed room! A little too dark but since we were allowed to use phone flashlights, it ended up being fine. Donβt necessarily expect a bunch of wow moments, but do come in expecting a good time and a tricky hunt for pirate booty. I enjoyed uncovering all the secrets. Overall, puzzles were good, not too difficult but had enough depth. And dive deep we did to find Aria the mermaid, splish splash!
No
Medium
Mechanical
Not scary
No
Not broken, but apparently, itβs possible to just lose laminated sheets of paper in a hole, and itβs impossible to grab it again. So be careful!
No
Not at all
Color and darkness
No
Easy
Free public parking lot and spaces nearby
4 escape rooms
We were ushered in by our GM gave us the basic info, and informed us what we could and could not touch. The "entry room" was already interesting. There was enough to search for due to the nature of the room. Not a linear puzzle like a few places we encountered. We encountered many variations of puzzles and We did not really experience any repeat type of puzzle. The lighting was low. But that did not affect any of the puzzles we were trying to solve.
Puzzles varied and kept us on our toes.
The room was designed well and gave a very immersive feel.
The staff was very attentive.
Yes
The Storyline was fun and unique. The variety of the puzzles were there to keep us thinking.
A bit of an original concept.
Medium
Our group consisted in seasoned escape room players.
Mechanical
A little bit of both, but it was slightly more to the physical side.
6
4-6 players is perfect. Don't let first impressions throw you off.
Spooky
I'm only going to say spooky due to the ambiance of the room and the slight feel it gave off. But nothing to worry about jump scares.
12
Areas were very hands-on and some searching of areas below four feet.
Yes
I may have misaligned one of the physical puzzles. The owner noticed I had some difficulty and that should have not been the case.
No
N/A
Somewhat
There were only a few physically challenging props to some of the solutions.
The enterway was a bit tight. so I would not expect a wheelchair to fit.
Yes
The storefront is easily identified.
Medium
It's street parking in a small downtown small city area.
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