
burgertheburger
49 escape rooms
We got cocky. We had been on a The Great Escape run. We'd played all of their other rooms. We were feeling pretty good about ourselves. And we did A Wizards Quest with the "monthly record" in our eyes. The escape room gods saw our hubris and brought us back down to earth. Glad we did the room, and much like all of the spaces at The Great Escape in Bendigo, you can see the care and work that's gone into creating it. This was our least favourite escape of all the ones we did (and not just because we fell on our faces) but it didn't quite pop in the same way as the others, it felt a little samey. It doesn't help that it is yet another "wizards & whatnot" theme, and while it isn't the room's fault that we've seen this theme before, there still wasn't anything that really separated it from the other magic wand based experiences out there.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
10
Was anything broken?
Yes
One puzzle was difficult to trigger.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes


