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Master Diaphugius is the greatest name in wizardry in a handful of generations, and he selected you to be his apprentices. Youβve survived alchemical mishaps, recovered from embarrassing transmutations, and braved quests for all manner of exotic ingredients (not to mention the countless runs for tea leaves). But all those headaches, the long nights, and the singed eyebrows have brought you to this ... your final test. Diaphugius has left you alone in his tower with a single mission. His favorite familiar, the cat Mikla, needs her medicine. You have forty-five minutes. If you can find her and administer the medicine before your master returns, he will give you your very own spellbook and the title of... Assistant Wizard!
All ratings (89)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
12 escape rooms
Enjoyed the room - but we did not get out. Felt like the 45 min time limit is insane and felt like we got cheated on time as in the SF and NYC location PanIQ gives the full hour. I did enjoy the no locks/keys aspect and really do think that if we had a full hour we wouldβve made it out (we were so close!)
56 escape rooms
This was the second time we have done a room at PaniQ--this one was to make up for the fact that there was a malfunction in our room the first time we tried it. And....there was another malfunction in this room that wasted time for us. The rooms here are gorgeously built with good puzzles but we REALLY dislike the 45 minute time limit--it's too short, and both rooms we did wasted time with malfunctions that the GMs didn't see. They kept giving hints for us to repeat things we had already tried and it took probably 3-5 minutes each time for them to realize there was a problem with the mechanics in the room.
Staff didn't seem to realize when there were mechanical problems with the game. They were, however, VERY nice and welcoming.
Yes
Hard
High tech
Yes
The GM took too long to realize something was not working properly.
No
Somewhat
Yes
Limited
You are going into a Casino on the strip---parking will be plentiful but paid and then you have to find the location once you get there.
93 escape rooms
Very fun game. Not very large so recommend a small group or couple. No locks and all the puzzles made sense. Cool use of wands for puzzles.
131 escape rooms
Cool gen 3 room. The room was immersive and well done. The puzzles on that other hand felt jumbled and not well connected. Room seems too challenging to be 45 minutes. The hints were also not super helpful to send in the right direction.
Puzzles did not flow well together.
Yes
The room design was done well.
Hard
For only 2 people and in 45 minutes.
High tech
No locks in room.
4
Not scary
11
No
No
Not at all
No
Little challenging since there are really no signs for it until you get to the escalator right below.
Didnβt drive.
361 escape rooms
A cute game with not a lock in sight! excellent immersion and unique puzzles with a special set up that I havenβt experienced before in an escape room. a cute final reveal and an excellent room the whole family can enjoy together. ππΌ
Easy
High tech
4
Not scary
4
No
No
Not at all
No
Medium
35 escape rooms
This was an overall fun room. I was planning on soloing it, but had a nice stranger join me who was pretty inexperienced. The set design was very immersive, but some of the technical components didnβt work properly. I wasnβt a fan of the wand mechanics that the game uses from start to finish, but the atmosphere of the game was enough for a pleasant experience.
Yes
Medium
High tech
3
Not scary
12
Yes
No
Not at all
Yes
Easy
82 escape rooms
They need to go back to 60 minutes. These were the first ones we did not escape. I do not think they changed the game to match the time decrease.
Easy
239 escape rooms
As an experienced escapist (130 rooms), this one was fine. One of this locationβs better rooms. Would bring kids to this one.
559 escape rooms
Game was not reset properly. Hidden item was already exposed upon entering. Tv screen was broken and didnβt play a lie that would have helped us solve a puzzle.
Medium
4
Not scary
Yes
No
95 escape rooms
Staff didnβt care. Room was well done with good tech but it didnβt start correctly at the beginning so they had to restart it after 10 minutes or so which really broke the flow.