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Master Diaphugius is the greatest name in wizardry in a handful of generations, and he selected you to be his apprentices. Youβve survived alchemical mishaps, recovered from embarrassing transmutations, and braved quests for all manner of exotic ingredients (not to mention the countless runs for tea leaves). But all those headaches, the long nights, and the singed eyebrows have brought you to this ... your final test. Diaphugius has left you alone in his tower with a single mission. His favorite familiar, the cat Mikla, needs her medicine. You have forty-five minutes. If you can find her and administer the medicine before your master returns, he will give you your very own spellbook and the title of... Assistant Wizard!
All ratings (86)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
45 escape rooms
This was the second time we have done a room at PaniQ--this one was to make up for the fact that there was a malfunction in our room the first time we tried it. And....there was another malfunction in this room that wasted time for us. The rooms here are gorgeously built with good puzzles but we REALLY dislike the 45 minute time limit--it's too short, and both rooms we did wasted time with malfunctions that the GMs didn't see. They kept giving hints for us to repeat things we had already tried and it took probably 3-5 minutes each time for them to realize there was a problem with the mechanics in the room.
80 escape rooms
Very fun game. Not very large so recommend a small group or couple. No locks and all the puzzles made sense. Cool use of wands for puzzles.
129 escape rooms
Cool gen 3 room. The room was immersive and well done. The puzzles on that other hand felt jumbled and not well connected. Room seems too challenging to be 45 minutes. The hints were also not super helpful to send in the right direction.
343 escape rooms
A cute game with not a lock in sight! excellent immersion and unique puzzles with a special set up that I havenβt experienced before in an escape room. a cute final reveal and an excellent room the whole family can enjoy together. ππΌ
35 escape rooms
This was an overall fun room. I was planning on soloing it, but had a nice stranger join me who was pretty inexperienced. The set design was very immersive, but some of the technical components didnβt work properly. I wasnβt a fan of the wand mechanics that the game uses from start to finish, but the atmosphere of the game was enough for a pleasant experience.
79 escape rooms
They need to go back to 60 minutes. These were the first ones we did not escape. I do not think they changed the game to match the time decrease.
235 escape rooms
As an experienced escapist (130 rooms), this one was fine. One of this locationβs better rooms. Would bring kids to this one.
542 escape rooms
Game was not reset properly. Hidden item was already exposed upon entering. Tv screen was broken and didnβt play a lie that would have helped us solve a puzzle.
87 escape rooms
Staff didnβt care. Room was well done with good tech but it didnβt start correctly at the beginning so they had to restart it after 10 minutes or so which really broke the flow.
105 escape rooms
This room is open to booking by multiple parties, and the manager that day allowed extras into the room. We were paired with a total of 5 kids under 10, and 2 exhausted parents. While the room was BEAUTIFUL, but the amount of screaming from the kids vying for attention, hitting things, hitting each other, and the parents being just plain tired from a long weekend in Vegas with 5 kids⦠we never really got to experience the how and why of the set. The immersive experience it should be was lost by the chaos of the type of party we were paired with. I would recommend paying extra and taking all the slots on the room to really experience what it can be.