Rating: 4/5 - Puzzle and tech dense game with a climactic ending
Pros:
➕Basically everything was custom tech. I don't recall a single padlock being in there.
➕Some of the tech were just buttons but there were also tactile and physical interactions.
➕There are a lot of puzzles in the room with great variety and satisfying solves.
➕Many puzzles require cooperation/communication.
➕Many non-linear puzzles so you can divide and conquer.
➕The set looked pretty good, though maybe not as immersive or interesting as some of their other rooms.
➕More than a single room to explore, there was a cool reveal.
➕The ending ramped up in excitement
➕Interesting use of lighting and audio
➕Multiple writing pads provided
➕Lighting was sufficient, they provided a flashlight but we didn't really need it.
➕GM was friendly and helpful when needed
Room for improvement:
➖One puzzle involving a digital dial was a bit too unintuitive for us. Once explained it made sense but it was a bit too difficult to make the connection without a hint/nudge. They could've clued it a bit better.
➖A few too many things were provided before they could be used which caused us to overthink things.
We played as team of 2 experienced enthusiasts with a few nudges, but finished with only 1-2 min left as it was challenging. I would recommend a team of 4 due to the non-linearity and co-operation involved. There is no crawling or climbing required.
My ranking of the 4 rooms I played here starting with my favorite:
1. Welcome to the Machine ❤️ Play this if you like a puzzle dense game requiring cooperation, no padlocks, and an exciting finale.
2. Deep Underground ❤️ Play this for the highly immersive set, effects, and tech.
3. Sins if Faustus❤️ Play this for the narrative and theatrics
4. Barnyard Winds 👍This room has lower immersion but is better for beginners and families
Particularly interesting or different
No
Basically all tech, no padlocks
Challenging for 2, recommend 4
Physically active
Not at all
No crawling or climbing