We’re giving a thumbs-up in the photo but I’m giving this room a thumbs-down in real life. At its core, it’s a cool idea and great layout: you’re inside a steampunk train, trying to get to the locomotive. Many of the puzzles are quite challenging too, I especially enjoyed one involving pistols. I have a list of grievances, however:
-The AC was not working in this room, and it was 80-something degrees inside. I’m not here for that level of immersion, and when we told one of the GMs at the front desk, he reacted with disbelief. We were like, “yeah dude, it’s hot as hell in there!” We played Wilshire Hotel room immediately after and the temperature was perfect.
-One of the puzzles was a sliding tile puzzle that took us forever to solve. Who actually enjoys these things? At that point I was having an existential crisis: “Why am I sweating it out in an 83-degree escape room over this nightmare task? This is not fun whatsoever.”
-There’s an elaborate dexterity puzzle involving a small metal ball. My buddy lost patience with it, so I jumped in…I love dexterity puzzles. I was making good progress and then the ball disappeared down a hole. It didn’t trigger anything, and it didn’t reappear anywhere else. The GM had to come into the room to pick up the table and shake it, it got stuck somewhere. If you’re gonna make such an elaborate contraption, it should be a little more reliable.
-Toward the end of the experience, there’s a crawlspace you need to enter. The rest of the room had a high level of set design, but this space was like, unpainted drywall with an off-the-shelf mechanic’s creeper inside. And the puzzle inside really didn’t fit thematically with that space, it could have just as easily been installed on a countertop elsewhere. It was like an odd, half-baked afterthought.
Overall this is a challenging room, and great for puzzle-focused players. But also for a room that’s been around this long, these rough edges should have been smoothed out by now.
