We had eagerly anticipated experiencing this room, especially due to the considerable hype surrounding it. The entire interaction with the company was a memorable experience in itself. The waiting hall for the game resembled something straight out of a murder hotel novel, with dimly lit and eerie hallways, and the rooms were marked in the typical fashion of older hotels. The introduction to the room successfully set the atmosphere right from the start. In terms of scenic design, going through the room was exactly what one would expect. The clue system displayed remarkable creativity and was in line with the overall theme.
However, despite these positive aspects, we didn't encounter any truly "wow" puzzles throughout the experience. Given that it was a horror/thriller room, there were numerous opportunities to explore the "serial killer" archetype and create some jaw-dropping moments. Unfortunately, we never felt genuinely afraid or tense as we progressed through the room, nor did we experience the anticipation of the unknown that often accompanies such experiences. Overall, while the initial atmosphere and narrative surrounding the room were well-crafted, it failed to sustain that momentum throughout its progression.