Reviews

The Casino Heist

The Casino Heist

60 to Escape - Milwaukee

  • Escape room
  • IRL
Rating: 4/5 - Unique theme with a cool gimmick Pros: ➕Set looked good and was fairly immersive. Lots of custom builds and some special effects. ➕Puzzles were mostly likeable and fit the theme, seemed like there was a bit more variety than a lot of their other rooms. ➕Some tactile, physical inputs (instead of buttons) ➕Good use of audio ➕Almost all tech (buttons, screens, sensors, maglocks), no combo locks and just a couple of key locks but they were used where they made sense. ➕The room's gimmick was cool and well implemented ➕Multiple rooms to explore ➕GM was friendly and helpful when needed Could be better: ➖Some areas of the rooms felt a bit sparse, could've used a bit more detail to add to the immersion. ➖No animatronics or fun characters like many of 60 to Escapes other rooms, they have spoiled me 😅 I'd recommend 2-3 enthusiasts, we finished as a team of 2 with no hints. My ranking of 60 to Escape rooms (all locations) starting with my favorite. 1. Lockbuster Video ❤️ 2. Cheesie's Pizza Party ❤️ 3. Invasion ❤️ 4. Pirates Curse ❤️ 5. Mystery Manor ❤️ 6. Hidden Temple ❤️ 7. Duke's Farm ❤️ 8. Casino Heist ❤️ 9. Merlin's Legacy ❤️ 10. Blast From The Past 👍 11. Starship: Final Frontier 👍 12. Jurassic Outpost 👍 13. Arctic Expedition 👍 14. Museum Heist 👍 15. The Storm 👍 16. Magic Heist 👍 17. Containment 👍
Merlin's Legacy

Merlin's Legacy

60 to Escape - Milwaukee

  • Escape room
  • IRL
Rating: 4/5 - Tech filled room with an exciting ending Pros: ➕Set looked great and everything you see and touch fits the theme ➕Exciting ending with an entertaining encounter ➕Good use of lighting effects, audio/music, and even scents. ➕All tech based puzzles (sensors, buttons, maglocks), no combo locks with some tactile inputs. Only 1 padlock but it fit the time period. ➕Almost all tech (buttons, maglocks), only 1 combo lock ➕Multiple rooms to explore ➕GM was friendly and helpful when needed Could be better: ➖Too dark, it was hard to find things, read, and distinguish colors. ➖One item was hidden in an annoying location. ➖Puzzle types were a bit repetitive (though still likeable), 60 to Escape tends to do a lot of puzzles involving pushing/pulling things in a specific order. I'd recommend 2-3 enthusiasts, we finished as a team of 2 with around 5-10 min left. My ranking of 60 to Escape rooms (all locations) starting with my favorite. 1. Lockbuster Video ❤️ 2. Cheesie's Pizza Party ❤️ 3. Invasion ❤️ 4. Pirates Curse ❤️ 5. Mystery Manor ❤️ 6. Hidden Temple ❤️ 7. Duke's Farm ❤️ 8. Casino Heist ❤️ 9. Merlin's Legacy ❤️ 10. Blast From The Past 👍 11. Starship: Final Frontier 👍 12. Jurassic Outpost 👍 13. Arctic Expedition 👍 14. Museum Heist 👍 15. The Storm 👍 16. Magic Heist 👍 17. Containment 👍
The Storm

The Storm

60 to Escape - Milwaukee

  • Escape room
  • IRL
Rating: 3.5/5 - Cool set, homage to Twister, but puzzles weren't great Pros: ➕Love the theme, it's clearly inspired by the 90s Twister movie ➕Set. lighting, ambient audio, and special effects looked great, everything was weathered appropriately, it felt immersive ➕Almost all tech (buttons, maglocks), only 1 combo lock ➕Story and characters were enjoyable and videos were well done. ➕I liked how a cell phone was used in the game ➕Multiple rooms to explore ➕GM was friendly and helpful when needed Could be better: ➖Too dark, it was hard to find and read things. I wish they provided flashlights ➖Puzzles were mediocre at best. 60 to Escape tends to do a lot of puzzles involving counting or pushing/pulling things in order which can get repetitive. ➖Too much was available before we had all the information needed to solve. ➖Ending was a bit anti-climactic, the final puzzle felt like it had too many ways to interpret it which killed our momentum. ➖No animatronics like many of 60 to Escapes other rooms, they have spoiled me 😅 I'd recommend 2-3 enthusiasts, we finished as a team of 2 with around 5-10 min left. One player will need to crawl. No jump scares, but there are some loud noises. My ranking of 60 to Escape rooms (all locations) starting with my favorite. 1. Lockbuster Video ❤️ 2. Cheesie's Pizza Party ❤️ 3. Invasion ❤️ 4. Pirates Curse ❤️ 5. Mystery Manor ❤️ 6. Hidden Temple ❤️ 7. Duke's Farm ❤️ 8. Casino Heist ❤️ 9. Merlin's Legacy ❤️ 10. Blast From The Past 👍 11. Starship: Final Frontier 👍 12. Jurassic Outpost 👍 13. Arctic Expedition 👍 14. Museum Heist 👍 15. The Storm 👍 16. Magic Heist 👍 17. Containment 👍
Sword in the Wall

Sword in the Wall

Co-Operatives

  • Escape room
  • IRL
Alice's Wonderland Adventure

Alice's Wonderland Adventure

The Escape Room USA

  • Escape room
  • IRL
Rating: 2.5/5 - Decent set and puzzles, but the AI slop is a huge turnoff Pros: ➕Nice set, well decorated, lots of props and items that would fit well in Wonderland. ➕Mix of tech (buttons, lights, maglocks, screens) and padlocks ➕Numerous distinct areas to explore ➕Puzzles were decent and mostly made sense. No red herrings, outside knowledge, math, etc. like some of their other rooms. However, the puzzles weren't very interesting or satisfying. ➕GM was friendly and helpful when needed. Cons: ➖The video cutscenes in the middle of the room are poorly edited AI slop. There were words getting cutoff, people clipping through objects, inconsistencies from scene to scene, cups with too many handles, etc. If generative AI is used tastefully and thoughtfully, then I'm OK with that, but this is straight up slop. ➖There are touchscreen based puzzles. I inherently dislike these since I can interact with screens at home, it lacks immersion. The screen is also in a corner with enough room for only 2 people to interact with it, which results in a bottleneck. This wouldn't be a problem if the room didn't have a 4 person minimum. ➖One tech puzzle didn't seem to work and we somehow bypassed it. Even the GM was confused about what happened. ➖The gating could've been better on the puzzles, we wasted a lot of time trying to solve things because it wasn't clear that we didn't have all the information we needed. I'd recommend a team of 4 since that's the minimum, but 3 might be better since there are a couple of bottlenecks where only 2 people can be solving things. No crawling or climbing.
Pipes And A Princess

Pipes And A Princess

Ichabod’s Escape

  • Escape room
  • IRL
It Came From The Attic!

It Came From The Attic!

Looking Glass Adventures

  • Escape room
  • IRL
VHS

VHS

Ready Set Go Adventures - Mississauga

  • Escape room
  • IRL
Rating: 2/5 - I like challenging games and scary games...just not at the same time Pros: ➕The set was appropriately creepy with multiple rooms to discover and explore. It looked pretty good. ➕Lots of tech with some padlocks mixed in. ➕The VHS collection concept was cool, I enjoyed the creepy videos and how everything tied together at the end. ➕Puzzles were challenging but made sense. It was non-linear so you can split up. ➕The GM was friendly and helpful when needed. Room for improvement: ➖Their hardest room should not also be their scariest room. I think the best horror rooms should have easier puzzles if you're being harrassed by an actor. If they have hard puzzles, they should give you some safe time so that you can concentrate. The actor here can scare you while you're doing hard puzzles. It was particularly annoying when we had a time limited puzzle and the actor scared us causing us to fail and start over again. ➖Use of the scare actor could've been better. Not much build up or suspense, no climax at the end. He just pops in randomly like it's a haunted house. He was also didn't really have a costume, just a basic store-bought mask. ➖Some of the audio puzzles were annoying, especially when there's other distracting audio playing constantly. You also have to listen to a bunch of static or extraneous info before you get to the info you actually need. Since there's nothing to take notes with, you have to replay the audio a lot. ➖Puzzles requiring memorization but nothing provided to write on. ➖With the points based system, it was clearly designed for majority of teams to fail due to the density and difficulty of puzzles. I'm just not a fan of this style 2026, it's unsatisfying. This game feels like it should be at least 75 min. I'd recommend 5-6 enthusiasts due to the non-linear puzzles and difficulty. There is some crawling but no chasing in this room. My ranking of the games I played here starting with my favorite: 1. The Descent 2. VHS
The Descent

The Descent

Ready Set Go Adventures - Mississauga

  • Escape room
  • IRL
Volcano Views: Aerial Tours

Volcano Views: Aerial Tours

Escape From The 6

  • Escape room
  • IRL
Motel Betty

Motel Betty

Omventure - Markham

  • Escape room
  • IRL
Rating: 4.5/5 - Fun, scary game with some cool moments Pros: ➕The actor did a great job scaring us, good timing and body movements. They used the set well. ➕Love longer games. Between the large set, creepy moments, and challenging puzzles, the length was justified. ➕A mechanical object in the set was a surprise and something I've never seen before, it was fun! ➕Moments forcing the team to separate and work together by communicating. ➕Decent narrative with an exciting ending. ➕Set looks good and appropriately creepy with many rooms to explore. ➕Mostly tech with some padlocks mixed in. ➕Puzzles were decent, some required teamwork or were a bit creepy. ➕Numerous scary moments. I like this style where the actor does not really scare you when you are concentrating on puzzles (though you're still scared that they might). The puzzles here are a bit challenging so I would hate to be distracted by the actor. Room for improvement: ➖The GMs watch multiple rooms at once and will check in randomly even if you aren't stuck, this is distracting. I also dislike when rooms use walkie talkies. ➖While darkness is good for scariness, it's not good when there are multiple color puzzles and you can't tell the difference between blue and green because it's so dark. They need better spotlighting or just get rid of the colors. They do not allow phones or flashlights. ➖Some of the puzzles were disconnected from the narrative with too much escape room logic. We were successful as a team of 4 (3 enthusiasts, 1 newer player) and I think that was a good number. Everyone on the team may need to crawl and run. My ranking of the rooms I've played here starting with my favorite: 1. Motel Betty 2. Hong Kong After Dark
Firefighter Rescue Mission

Firefighter Rescue Mission

Escape From The 6

  • Escape room
  • IRL
Rating: 3.5/5 - Love the concept, nearly a ❤️ but needs better execution Pros: ➕Love the theme, role-playing as a firefighter ➕The latter part of the room was impressive and immersive. It looked appropriate, had a cool reveal, and made use of vertical space. ➕Part of the game was search heavy which fit the theme and was refreshingly different than many other escape rooms. ➕Interesting use of tools and force ➕Lots of authentic firefighter props ➕Good quality flashlights provided and they added to the immersion. ➕GM was friendly, though we didn't need hints Room for improvement: ➖Very lock heavy and low tech. I think this room is 10 years old and it would've been amazing when it came out, It's not quite as good in 2026, especially after seeing how awesome Volcano Views is. ➖I wish they gave us costumes or at least helmets to better get us into the role of firefighters ➖The initial puzzles were not great. The first one was confusing, then the subsequent ones were too simplistic. Seems like the puzzles were in there just to have puzzles. ➖The initial part of the set feels a bit plain, it just feels like an office space with red painted walls. All the time and effort went into the latter part of the set. We played as a team of 3 (paid for 4) and finished with 10-20 min left. I would stick to 3-4 players. There are stairs in the game. My ranking of the rooms I played here starting with my favorite: 1. Volcano Views (this is a must-play) 2. Firefighter Rescue If you play both, I'd recommend starting with Firefighter Rescue since it's an older game.
Dream Portal

Dream Portal

Daydream Adventures - Danforth

  • Escape room
  • IRL
New Haven Orphanage

New Haven Orphanage

Confundrum Escape Rooms

  • Escape room
  • IRL
Hong Kong Afterdark

Hong Kong Afterdark

Omventure - Markham

  • Escape room
  • IRL
Rating: 2/5 - Really cool set, but the hardest room I've ever done. Unfairly difficult for non-Chinese players. Pros: ➕Set is expansive and looks so good, I've been to Hong Kong and this has all the right vibes. ➕Multiple rooms and good use of vertical space. ➕Just about everything is integrated tech, I don't recall any combo locks. ➕Some puzzles were enjoyable ➕Interesting narrative and murder mystery concept Cons: ➖If you are not familiar with Chinese language or culture, this game is unfairly difficult. The issue is that for some puzzles, you need to learn how to read/write Chinese characters or how to play Chinese games before you can even start solving them. They do have posters telling you how but it takes up so much extra time and mental energy. I am ethnically Chinese but born in the US so I was able to help my team a bit but it was not enough. This room seems like it was imported from China with some translation done but it wasn't modified enough to better suit North American players. Never in my 300+ rooms have I completely given up on a puzzle and just asked for the solution until now, that happened twice in this game. ➖While I like the concept of doing a murder mystery, it was too much on top of an incredibly hard escape room. The escape room part is only 1hr 45 min, the the last 15 min just for the murder mystery part. ➖The GMs watch multiple rooms at once, it seems like a different person responded each time we asked for help and they weren't following our game. I also dislike when rooms use walkie talkies. ➖We got stuck on a puzzle even though we knew the solution because of a poorly designed timing issue. A GM came in the room to help and couldn't even get the puzzle to trigger properly the first time he tried. Another puzzle we got stuck on because the sensor didn't trigger correctly. ➖The puzzle flow is confusing, there were many moments where it was difficult to know what to do next because the set is cluttered with extraneous info (though the clutter fits the theme) or we didn't see/hear something open. ➖The final physical puzzle was actually fun in concept, but ended up being frustrating because of finicky sensors, unforgiving timing, and increasing difficulty. We played as a team of 4 with mixed experience and made it to the 2nd to last puzzle with multiple hints when we ran out of time (they did come in to show us what we missed). If you want to succeed, I'd highly recommend more experienced players, maybe 5-6. I REALLY wanted to like this game, but it ended up being the most disappointing game on my 22 game trip to Toronto. I loved Motel Betty at this location though, so go play that if you enjoy scary games.
The Tomb: Raiders of the Sword

The Tomb: Raiders of the Sword

Revo Escape

  • Escape room
  • IRL
Rating: 5/5 - The ultimate, real-life Tomb Raider adventure. THIS is what all tomb rooms should strive to be. Pros: ➕This set is incredibly high quality and fully immersive, floor to ceiling, every inch is decorated. Not a single item in the room that takes away from the immersion (no timer screens or out of place tech). They spent 4 years building this and I'm not surprised it took that long. Once you're in the tomb, everything feels real, the wood is actually wood, there's real metal, all the stone feels like stone. ➕The set feels huge with multiple sections and rooms. They put so much effort into this, you will want time just enjoying the vibes. ➕The puzzle style is unique in that everything you do make sense in the universe of the story, it's fully mimetic. I love that there is no escape room logic, it feels more like a Tomb Raider game. There are a couple of traditional escape room type puzzles but they make sense in a tomb. The also provide a unique bypass for one which makes sense in the universe and requires communication instead of puzzle solving. Everything else feels more like a realistic challenge or task. ➕Interesting use of items. ➕VERY physical, as someone who enjoys crawling and climbing, I LOVED this. The difficulty is not too bad, it's approachable for most people who are fit. But make sure you have at least one person who is agile. One physical challenge had a hint of danger to it which made it more exciting, but only one person needs to do it. ➕So much tech, tactile, and physical interactions. Not a single combo lock or key to be found. ➕Gearing up (helmet, elbow/knee pads, gloves, and smart watches) for a room builds excitement. I'd recommend gloves with good grip. The helmet felt sanitary since they provided hair nets. ➕The "time loop" aspect was weird at first, but it gave a narrative reason for why we were getting messages (which was how they provided gameplay and environmental info) and I later bought into the concept. ➕Lots of communication and teamwork required. ➕Tomb is appropriately dark but the helmets had headlamps. ➕This was my 300th escape room and instantly became my #1 favorite. ➕GM was friendly and helpful when needed (though we didn't need any hints in this room). Minor nitpicks: ➖The room is a bit more guided than the other two rooms with less space for alternative solutions. This isn't necessarily a negative if you like guided gameplay. ➖Weaker narrative compared to the other two rooms. ➖Ending was cool but maybe not quite as climactic or exciting as I had hoped. We finished as a team of 3 enthusiasts with 22 min left and no hints. I'd recommend sticking to 3 players, maybe 4 if everyone is not up for all the physicality. My ranking of the 3 rooms here starting with my favorite: 1. The Tomb (by far the coolest room here) 2. The Lab 3. The Bunker
The Sorcerer's Secret

The Sorcerer's Secret

Crypto Escape Rooms

  • Escape room
  • IRL
Botanica Greenhouse

Botanica Greenhouse

Daydream Adventures - Brimley

  • Escape room
  • IRL
The Lost Shipwreck

The Lost Shipwreck

Crypto Escape Rooms

  • Escape room
  • IRL
The Steampunk Express

The Steampunk Express

The Imaginarium: Playground for the Creative Mind

  • Escape room
  • IRL
Rating: 2/5 - Lots of tech with an interesting set, but too many things I disliked. Pros: ➕Good looking set with an interesting steampunk theme, decorated floor to ceiling. ➕Everything is tech, no padlocks. Tech is integrated well with some tactile and physical manipulation. ➕Multiple rooms to explore. ➕Ambient audio helped add to the immersion. ➕Non-linear puzzles, the entire team can stay busy. ➕GM was helpful when needed. Cons: ➖One puzzle involved a cool mechanism, but it malfunctioned and required the GM to enter the room to help. ➖Multiple memory puzzles and they don't provide anything to write with. I have a terrible memory when it comes to patterns and numbers and need to take notes. ➖It had two of my least favorite puzzle types, jigsaw and sliding blocks. I dislike these because you have no "aha" moment, you just need to do them so they feel like time wasters. ➖There was a computer that functioned as a runbook. I personally dislike this style of play since you have to keep going back to the computer to reference info, especially with nothing to write with. The fake software/GUI on the computer was also simulating a modern Chrome browser which clashed with the steampunk aesthetic (though the computer itself was decorated like steampunk). ➖Visible wear and tear, especially on the wooden props. This is especially noticeable after playing at Crypto who refreshes the props regularly so all their rooms look brand new. ➖One part of the room was completely undecorated and plain with a large, store-bought prop, this took away from the immersion. ➖The room and lobby were uncomfortably warm when we played, I was starting to sweat just standing around. GM confirmed their A/C was working but it was still too warm, they even had fans running in the room and in the lobby but they were blowing hot air around. For some reason their Wilshire room was much cooler. We completed the room successfully as a team of 3 enthusiasts. I recommend 3-5 due to the non-linearity. One person may need to crawl. My ranking of the rooms I played here starting with my favorite: 1. Grand Wilshire Hotel 2. Steampunk Express
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