
adventurebuddies
117 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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Overwhelmingly Positive (558 ratings)
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Chimera Corp has officially re-opened Project Nightmare to the public! Be one of the first lucky groups to experience something truly terrifying, and come face-to-face with some past childhood monsters.
All ratings (558)
Overwhelmingly Positive

117 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

37 escape rooms
What a phenomenal room! The Escape Artist truly has something special tucked away in Greenville, SC. I was blown away by the commitment to the overall theme, atmosphere, and storyline — everything felt so thoughtfully designed and immersive. We only had time to tackle one of the Chimera Saga rooms during our visit, but we absolutely had a blast with Dark Lullaby. The puzzles were clever and satisfying, and the spooky, unique storyline had us hooked from the moment we stepped inside. The set design was fantastic and really brought the story to life — it felt like stepping straight into a beautifully twisted dream. And of course, we loved the addition of our new little friend who joined us in the room and helped point us in the right direction when we needed it - they were a dream teammate! 🤡 I absolutely loved the story, the atmosphere, and the attention to detail. Dark Lullaby was a fantastic room, and now I’m even more excited to come back and complete the rest of the Chimera Saga. Hopefully, the next one is just as dreamy… 🌙🖤

Yes

24 escape rooms
Do not let an expectation of fear deter you from challenging this room. It is simply wonderful through and through. There are scare scenes that “you” the player initiates. Therefore, you know when the scary moments are coming about. The puzzles (aside from one) are not difficult. We needed one hint. Our live actor delivered this hint most cleverly through plot narrative, improvising based on our ongoing conversation. This was the most impressive delivery of a hint we had seen. Our group was expecting the room to be more scary than it was. I, in particular, was not triggered by the overall theme of the room. At this point in time, Dark Lullaby stands my favorite of 24 rooms. Bravo!

Super creepy first set.
Quill was top notch 👌
Yes
The storyline is what elevates this experience above others we have done.
The best horror story we have experienced to date. No traditional introduction here. This brought you into the dark world in unique fashion.
Medium
We needed one clue as a group of three. There were many more puzzles than we expected but for the most part, we flew through them.
Two number locks, three or four locks with keys, and everything else was high tech. Several immersion enhancing elements including vibration plates, hidden fans, magnetic systems.
4
Scary
Spooky on the verge of scary. The horror scenes take place independently of most puzzle solving.
14
The first set in particular may be triggering for children who grew up with frequent nightmares.
No
Yes
One actor helped us transition between elements of a puzzle when we were stuck. They delivered the clue by using plot narrative in a most intelligent way.
Periods of frantic movement!
Yes
Easy
Yes
The expectation of the scares may outweigh what is physically delivered. This was more of a psychologically-induced horror experience.

165 escape rooms
We did this room as part of the Saga. If you get a chance, that is the best way to play this adventure, but I imagine it is still a lot of fun by itself. Just the right amount of scary and jump scares. Nothing over the top.

223 escape rooms
We did this room as the second in the saga and it was a perfect fit to the trilogy. I did not find it to be uncomfortably scary but just unsettling enough to fit the theme of nightmares. Amazing room and a must do

Yes
Medium
4
Spooky
14
No
Yes
Not at all
Yes
Easy
Yes

437 escape rooms
I played The Saga, this was the second game in the trilogy. This room had a much darker atmosphere than the first, creating a completely different experience. The puzzles were enjoyable and satisfying to solve, and while the interactive immersion was just okay, it still fit the story well. Overall, it was an interesting room with a unique change in tone from the first installment.

650 escape rooms
After the comforting innocence of Castle Fluffendor, the trilogy took a dark turn and left us in Dark Lullaby. Much of what I said of Castle Fluffendor holds true, especially the pitch perfect blend of strong puzzling and idiosyncratic set design. What was so impressive, however, was how it was essentially the opposite of Castle Fluffendor in tone yet felt entirely cohesive within the world of Chimera Corp. While Castle relied on magical, whimsical connections and interacting with the cast of characters, Dark Lullaby frequently used innovative, low tech mechanisms (alongside amazing and invisible tech) to create a grittier, more rugged experience. It perfectly deconstructed the whimsy of the previous game while having its own kind of wonder, especially in how the game played with perspective and skewed the mundane much like Fluffendor. By the end, we were not only prepared for the epic conclusion of this trilogy, but experienced a masterpiece in its own right.
The puzzles were on the same level of quality of Castle Fluffendor but also felt entirely different in their own way, perfectly fitting into the world.
Wow. Dark Lullaby really did feel like a child’s nightmare, surreal and a little cartoonish, but nevertheless deeply terrifying.
Our guides provided great performances and helpful nudges!
Yes
Like Castle Fluffendor, Dark Lullaby replicated a child’s perspective to a staggeringly effective degree, this time adding a malicious tone.
The overarching story began to come together, while the individual storyline in this room was deeply effective.
Medium
There’s some meatier puzzles, especially with some of the connections, but everything flowed well and help wasn’t far away.
High tech
3
Scary
It wasn’t unbearably terrifying, but they definitely upped the tension in several key scenes.
16
No
Yes
Somewhat
Yes
Easy
Yes

220 escape rooms
An amazing horror game (horror advisory below, it’s not too scary) that combines a beautifully dark atmosphere,strong scare moments that are all very different from each other, and great puzzles all strung together with a cohesive overarching story that expands beyond the nightmare world the dream is set in (and that’s not even talking about the game’s role in the Chimera Corp Saga as a whole). This is a horror game, but I wouldn't say it’s prohibitively scary for most players, mostly because of the clear distinction between points to work on puzzles and points to work on scares. That’s not to say you won’t be scared in the puzzle points (you’re still in a pretty creepy atmosphere, though I never found it too offputting) or that the scares are dialed back at all. The only horror aspect I wanted more from was the main character you interact with. They are almost always played comedically (relying on a certain phobia I guess I don’t have to be scary. A lot of people will find this character scary though). Also for such a cohesive game, this particular character is only tangentially related to the main plot and feels out of place. The gameplay dispersed between scares are great, tying in elements of the world, elements of the overall story, and even evoking some fears (I didn’t know I had) through just the contents of them. They’re also all really fun. Just like how they didn’t let the puzzling take away from the quality of the horror, they also didn’t let the horror take away from the quality of the puzzling. As I keep mentioning, the game has a pretty cohesive story that gives meaning behind both your own actions and meaning behind the nightmare itself. And both of these plotlines are separate from the main horror things going on. It’s really impressive that it manages to make both of these things very prevalent (in fact, there’s so much going on that until I wrote this I forgot these plotlines were even part of this game). And if you’re playing the Chimera Corp Saga experience (which you should), this story gets you invested in the characters and world more than I even realized while playing it. The saga is emotionally and dramatically anchored by this game while still succeeding as the standalone horror game of the trilogy. And then you get to the finale scene. Wow. Everything horror and story is perfect here. The puzzles are at their most phobia-triggering, the atmosphere is at its most foreboding with some great sound they were saying they recently added, the scares are at their scariest, and yet on top of these climatic scares you still have a satisfying conclusion to your own story and an explanation of the dream itself. I love this game, and I came out of it wishing nothing more than that there was more of it. I have never been more blown away and had as much to say with the quality of a 60 minute game. If you think you can hold up with a mildly to moderately creepy atmosphere and a handful of strong (though not unexpected) scares, go play this game, preferably as part of Chimera Corp Saga. (Chimera Corp Saga review under my Help Wanted review) Escape Artist Greenville Ranking 0. Chimera Corp Saga 1. Dark Lullaby 2. Castle Fluffendor 3. Help Wanted (gap in quality) 4. Starlight Motel (big gap in quality) 5. Yuletide Magic 6. Classified (big gap in quality) 7. Dr. Fratelli’s Cabin 8. Inventor's Enigma
If you’re doing the Chimera Corp Saga it’s funny because they never break character until the end of the last game, but they still treat you really well while in character.
Yes
It is so rare that there’s a game that I really want to give a heart rating of story to. Usually there’s always something that I wanted more of. But I had no issues with the story here. (Not that there’s much of it, it’s just what’s there is perfect for this game.
Medium
High tech
3
Scary
(Maybe slightly spoilery horror advisory) It’s definitely scary, but I would say if you’re on the fence about horror you should do it as long as you’re okay with some moments of anxiety and some phobias being triggered (especially if it’s the reason you don’t want to do Chimera Corp Saga). There are actually very few (if any, depending on how easily you get jumpscared) actual jumpscares or unexpected moments. Instead the horror is all very heavily telegraphed moments. They can be very unnerving when they’re happening, but nothing unexpected will happen. You also have a lot of comedic moments and the majority of the game has no direct horror.
16
No
Yes
Somewhat
Easy
Yes

165 escape rooms
The second room of the saga and wow, what an incredible story line this is turning out to be. This room is on the spookier side, and was done very well! From start to finish, we were so engaged in this room.

Yes

184 escape rooms
Such a creepy but fun room with some great jump scares. Our GM Conner AKA "Peepers the Clown" was awesome. He definitely jump scared us several good times but also had me rolling laughing. The puzzles were fun and fit the theme. Theming was really good as always at EA. This room was a great continuation of the Crimera Saga story. They were running a little behind because they were having some tech issues but thank goodness the owner Will and team were able to get them fixed because we really enjoyed the room.
