Ghost Patrol

Ghost Patrol

Trivium Games

  • Escape room
  • IRL
Revenge Of Medusa

Revenge Of Medusa

Clockwise Escape Room - Pleasanton

  • Escape room
  • IRL
The Conspiracy of Silicon Valley

The Conspiracy of Silicon Valley

Breakout Studios - San Jose

  • Escape room
  • IRL
Legend of the Yeti

Legend of the Yeti

The Escape Game - Downtown

  • Escape room
  • IRL
Inksidious

Inksidious - CLOSED

Escape Room 66 - Los Angeles

  • Escape room
  • IRL
Paradox | The Incredible Time Machine

Paradox | The Incredible Time Machine

Rabbit Hole Recreation Services

  • Escape room
  • IRL
Frost Base Z

Frost Base Z

Rabbit Hole Recreation Services

  • Escape room
  • IRL
The Weeping Witch

The Weeping Witch

Cross Roads Escape Games

  • Escape room
  • IRL
Sabotage

Sabotage

The Escape Game - Opry Mills

  • Escape room
  • IRL
London Fog: The Mists of Time

London Fog: The Mists of Time

The Entrapment

  • Escape room
  • IRL
Super Bomb Squad: Commandos Awesome

Super Bomb Squad: Commandos Awesome

Doldrick's Escape Room

  • Escape room
  • IRL
Operation Arctic Storm: The Final Meltdown

Operation Arctic Storm: The Final Meltdown

The Escape Ventures - Orlando Waterford Lakes

  • Escape room
  • IRL
Bros for Life: Fraternity Heist

Bros for Life: Fraternity Heist

The Escape Ventures - Orlando Waterford Lakes

  • Escape room
  • IRL
Overall I enjoyed this room, although we had a couple issues. On the positive side, I’d say that the theming was unique and the idea for the story was fun! I also enjoyed the puzzles and found them to be challenging and novel. One negative we experienced was that one puzzle is supposed to be triggered by your GM once you’ve solved it, but our GM accidentally thought we had solved it when he wasn’t looking and triggered it early, accidentally robbing us of one puzzle. We had to have him explain the puzzle to us at the end because we didn’t understand what had happened. I don’t love when a solution requires a GM to manually trigger it for this very reason. The other thing that was unfortunate for us was that we asked our GM beforehand to not give us any nudges, but to ask us if we wanted one if we were getting behind on time in the room. Instead, he nudged us multiple times without asking. I had assumed this must be because we were running low on time in the room and falling behind schedule, however when we finished with more than 10 minutes left on the clock, I was a bit annoyed about the unnecessary nudging. One of the other GMs even came up to us afterwards and apologized for our GM giving us too many nudges because he knew our group had said we didn’t want that. All that being said, this is still a great room and I would recommend it. I am honestly a bit surprised it has been a TERPECA nominee/finalist for the past 6 years, as it didn’t blow me away like I would expect a TERPECA room to do. But still, I’d recommend it if you are in the area and have the time.
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