Irvine School of Wizardry and the Goblin's SecretsHidden DonkeyEscape roomIRLBeautiful set with a fun magic element, quite doable for two if you get hints when you need them. Requires a nice level of observation, usually pretty clear what needs to gain next but you need to figure out how to piece stuff together. Casting spells was cool, especially when you do it incorrectly.
RobotopiaOmescape - SunnyvaleEscape roomIRLReally fun room with clever but solvable puzzles. The first half had good parallelism that kept all four of us busy. The second half had puzzles requiring multiple people at once which was fun but gave us less opportunity to figure things out individually. GM was awesome, and the live interaction was super fun!
Escape from The Witch's House in the WoodsTokyo Mystery CircusEscape roomIRLIt was fun, nice way to spend a hot afternoon in air conditioning. The nine room setup was clever, letting the company get multiple teams through at once and thereby increasing revenue. Some of the puzzles were nice and the wand mechanic made for an interesting story element. I wish the hinting mechanic guaranteed escape while still letting us figure out most things ourselves though (we had to buy a retry for the final room). This might require a dedicated GM per team. Some of the rooms also felt a bit worn out and gross too (especially the snakes).
The StorykeeperLocurioEscape roomIRLBeautiful set and story. Puzzles were nice and not too difficult. But as a result the room felt a little light. I think more puzzles or harder puzzles would have been good.
The ObservatoryThe Gate EscapeEscape roomIRLThere was one super cool surprise! Otherwise nice clever puzzles and lots of parallelism, although to an extent this made me confused about what we were working on and what was completed.
The Assistant 2.0The Gate EscapeEscape roomIRLMy favorite room at gate escape. I liked having to reuse stuff, I felt like there was always something to work on even if one thing was stuck, the collaboration with one other person flowed very well, nice that the room didn’t rely on super high tech stuff to work
D.J. DeathThe Gate EscapeEscape roomIRLFun room, a bit different than a typical escape room, loved having the GM in the room
The DomeMama BazookaEscape roomIRLFantastic experience. The tech was so cool, the flow was great, well paced. The room wasn’t super puzzle-y, like it was always clear what we were supposed to be doing, but the challenges were still fun and required cooperation and communication and team work. We went with 6 (the max) and I think that was too much.
Wake Up!QuestomaticaEscape roomIRLGame was fun, I liked the story. Mostly there was a clear next step. We got stuck a few times but hints were good. We “escaped” but that opened a bonus room where we finished all but missed a tiny detail. Overall good room with a nice story, but it didn’t fully transport me to another world.
La Cathédrale Oubliée [The Forgotten Cathedral]Escaparium - LavalEscape roomIRLGreat game with over the top scenery and a really fun intro.
Armoire à Vendre [Wardrobe for Sale]Escaparium - LavalEscape roomIRLBest escape room ever! I loved the story, the interactions, the puppets, and the scenery was jaw-dropping gorgeous.
Projet R.E.S.E.T. [Project R.E.S.E.T.]Immersia Escape GamesEscape roomIRLGreat theme, some cool puzzles, the reset had a cool implementation, the “message” about not repeating mistakes was a bit preachy. But mostly I was frustrated by the thing we got stuck on which was not a puzzle but an electronic interface with a poor user interface design.
Outlaw's HideoutEscape Again RoomsEscape roomIRLBeautiful set, puzzles on the easier side but still has to think, great for small and inexperienced teams, a few fun surprises.
The Nest [Immersive Theatre]Hatch EscapesEscape roomOther Fun room with a few puzzles that has quite different mechanisms than I usually see. Puzzles were generally quite easy. The room was mostly story-driven and I wasn’t that into the story, but I appreciated the format.