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thefledglingprof
Reviews
Morty score
186
Escape rooms
176
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10
8
Wishlisted
26
Reviewed
thefledglingprof
Meredith Henry (she/her)
followed by
DawsonsEscape
tmcauliff
and 10 others
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Experiences (186)
Wishlist (8)
Reviews (26)
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All (26)
Escape rooms (26)
Community score
Servants of Sleight
The Exit Games FL
Escape room
IRL
A friend has been hyping up this experience to me for over a year. All I can say is that he did *not* oversell it. Even if I were inclined to spoil things, I would have a hard time finding words to describe this room. It's jumped right to the top of my favorites list. And our game guide, Ben, is amazing! Quite possibly my favorite game guide ever! If you have a chance to make it to this venue, do it!
Pins & Needles Tattoo Parlor
The Exit Games FL
Escape room
IRL
The puzzles and immersion in this experience are some of the best I've ever seen. And our game guide, Ben, is the best! He made an already top-notch experience even more amazing. If you have a chance to make it to this venue, do it!
Possession At Haddon Heights
The Bureau Adventure Games
Escape room
IRL
Castle Flüffendor
Escape Artist Greenville - Hampton Station
Escape room
IRL
I played this room as my 150th escape experience. Not only is the room another awe-inducing entry in Escape Artist's Chimera Corp universe, with a combination of unique puzzles and fixed story elements that had my whole group giddy, but the management went above and beyond to help make my escape milestone one to remember. The only thing negative I can say about this room is that it was the last one there I had left to play, and I want more!
Yuletide Magic
Escape Artist Greenville - Downtown
Escape room
IRL
I love holiday rooms and I've played a lot of them. This is my favorite thus far! Inventive and clever game play that left my while group smiling ear to ear and talking about how cool all the aspects were throughout the entire room.
The DIEner
Intense Escape - Tampa Location
Escape room
IRL
I loved this room! The puzzles were all fun and hit the sweet spot of "challenging" while flowing well with the theme. One of us is really hesitant about "intense" rooms, but the framing of the "scary" version of this room was great -- you got ominous music before scary stuff so it was actually light on jumpscares. The owners are super passionate and offer great customer service. Would definitely go back!
Dr. Fratelli's Cabin
Escape Artist Greenville - Downtown
Escape room
IRL
It's hard to believe this is the venue's first-built room. It is still heads above a lot of other venues. The puzzles were creative and fun-challenging and GM interaction was fabulous.
Puppet Heist: The Hand Of Life
The Bureau Adventure Games
Escape room
IRL
I enjoyed this game a lot while playing. The framing of the adventure and set design are great. However, some of the puzzles could be workshopped to improve the game flow. I'd still recommend playing it for the uniqueness.
Temple of Tikal
Total Escape
Escape room
IRL
I agree with a lot of the other reviews here that this is a very creative room with a lot of fun and unique puzzles. However, there are also a couple of puzzles whose design make them inherently frustrating and can become giant time sucks. This is especially true with a small group. As a team of 2, we needed either a third person to handle the puzzle density (especially given some adding extra work by being somewhat confusing or hard to work) or an extra 5 minutes. Larger groups would have fewer problems. Players should also know this room requires at least someone on your team have some good dexterity. But, all in all, I enjoyed the experience, for all the details listed in the [spoilers] reviews.
UFO: Go For Launch
The Bureau Adventure Games
Escape room
IRL
In my opinion, this is the best room at this venue. Very creative set design and some unique, active puzzles that I really enjoyed. There was one puzzle that I was really unfond of. But, in the grand scheme, it didn't keep me from loving the room.
Possession At Haddon Heights
The Bureau Adventure Games
Escape room
IRL
Our group accidentally did this room in opposite order. It speaks well that the game flow is cohesive enough to make that possible. But we all felt as if the game should have been "more" somehow.
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