Cabin In The Woods

Cabin In The Woods

Locked A Rochester Escape Room - Syracuse

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Jurassic Tours

Jurassic Tours

NW Escape Experience

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Rocky Point Park

Rocky Point Park

RI Riddle Room

  • Escape room
  • IRL
As a theme park nerd, I am a bit biased here, but I really adored this room. Amidst a sea of dingy dark serial killer basements and ancient crypts, It's always a breath of fresh air to see bright, colorful, playful rooms. Although I've played a handful of amusement park themed rooms, this one stands out for being based on a local park that actually existed. I appreciate when a company can create a game that could only exist within their specific locale. The puzzles are a mix of physical tasks/games (which I personally love to see in a room) and more traditional puzzling fare. Some puzzles were incredibly rewarding to solve, though we found the final puzzle to be under-clued and lacking in that satisfaction upon solving. We played as a group of four, and there was plenty for us to do but I would not want to play with a larger group as the spaces aren't particularly large and we found ourselves bumping into each other many times. We were told that the start of the game had two different puzzle paths to complete and we could work on them in tandem, but we mainly worked in a linear fashion so we could all experience the fun and still got out with time to spare without any nudges required. That being said, if you are a group of two you will definitely need to be on your A game and keep on pace to finish the room, there is plenty to do. Having now played all four currently available games at this location, I can easily recommend any of the rooms here. Everything feels very hand crafted and put together with love and passion. There isn't a bad room here, but my personal ranking would be: 1. Imaginasium 2. Rocky Point Park 3. Forest Of Fortune 4. Vanishing At the Velmont.
Cornstalkers: Lost in the Maize

Cornstalkers: Lost in the Maize

The Escape Ventures - Orlando Waterford Lakes

  • Escape room
  • IRL
Phenomenal game and absolutely one of the best in the US! I wish I could rate this higher than a single heart because I have not been able to stop thinking about it since we finished. Escape Ventures has set a very high bar for themselves. Their set design and atmospherics are immaculate, their puzzles are intuitive, often clever, and flow extremely well. But what truly sets them apart is their storytelling and superlative customer service. Cornstalkers is no exception. This is an expansive game that has a delightfully playful first act serving to disarm you before things take a horrific turn. Chock full of fantastic character interactions that encourage you to play along and interact to your heart's delight. This game demands a lot of it's GMs, but ours, Rina, was an absolute delight. For those who have played their other games, I'd say this is the perfect marriage of the grand scale and pacing of Arctic Storm with the delightful creepiness of Neighborhood Watcher. They bill this as their most intense experience, and I would agree with that, but the disclaimers on their site may scare some people off that could likely handle this one. I would say it's on par with, or even a few knotches below, your standard local haunted house. I wouldn't mind if they cranked up the fear factor a lot more, but for the average apprehensive player they probably hit the sweet spot. I really can't recommend this game enough. While Neighborhood Watcher is my previous favorite game from this company, I think Cornstalkers may have just dethroned it. I can't wait to see what they do next!
The Satirical Miracle: A Jolly Tale Of Granny's Blackmail

The Satirical Miracle: A Jolly Tale Of Granny's Blackmail

The Escape Ventures - Orlando Waterford Lakes

  • Escape room
  • IRL
Strange Magic

Strange Magic

Mind Masters

  • Escape room
  • IRL
The Attic

The Attic

NC Escape

  • Escape room
  • IRL
First off, please note that the owners of this room apparently own 4 others that all have the same rooms. One of them is Greenlight Escape in Wilmington. Upon entering the room my teammate had the sneaking suspicion she had done this room before (at the Wilmington location) and after a few puzzles that was confirmed. The staff also confirmed this after we finished. I asked what the names of the other companies were to make sure we didn’t accidentally repeat again and they both said they didn’t know and that they couldn’t easily find out. So that remains an unsolved mystery. With that out of the way, this room was perfectly cromulent. Scenic value: you are supposed to be in an attic, and beyond some visible ceiling beams there is nothing in this extremely barebones room to suggest you are actually in an attic. There are almost no visual flourishes and anything in the room will be used for a puzzle. The puzzles: although the puzzles had the veneer of thematic relevance, it mostly felt like you were thrown in a room with a bunch of random puzzles that happened to be somewhat spooky/creepy. There are some puzzles that could definitely use more signposting. We played as a group of 2. I’ve done a lot of rooms and my teammate has maybe done a dozen and we set the record for the 3rd best time, without asking for any hints (although two nudges were given to us without asking, an odd choice given that we were moving through the room pretty fast). Part of this also owed to a reset error that left one lock completely unlocked and on the ground. I am very much NOT someone who cares about setting records and generally wants to use up as much of the hour as possible, so we weren’t trying to blast through it. But it is a very linear room and I think any more than three players would be too much. Narrative: it’s the pretty perfunctory but gets the job done. There are a few moments where the room would benefit from reestablishing certain key narrative points, as it’s easily to forget or not even absorb these when delivered quickly by the GM.
Mad Scientist

Mad Scientist

Paradox Squared

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Caper in the Escape Room

Caper in the Escape Room

Solve Escape Rooms

  • Escape room
  • IRL
The Casino Heist

The Casino Heist

60 to Escape - Milwaukee

  • Escape room
  • IRL
The Haunted Hotel

The Haunted Hotel

BrainXcape Escape Room NYC

  • Escape room
  • IRL
This place is an extremely mixed bag. It did enough right that it would feel wrong to give them a thumbs down but man this place is juuust barely earning this thumbs up. TLDR: looks fantastic, plays terribly. The sets are beautifully crafted. I had read that they were designed by the scenic team at Sleep No More, so no surprise there. Everything feels old, grimey, gross, and perhaps even a little bit haunted. There was one particular prop that looked brand new and felt very anachronistic as well as a few other props that could use some maintenance. The atmosphere is excellent. From the second you step off the elevator you enter into a different world and your adventure starts right away. Unfortunately that is where the good stuff ends. The puzzles REALLY drag this place down. I personally prize sets and immersion high above puzzles but damn did this place remind me how important good, logical, intuitive puzzle flow is to creating a satisfying, and fun, experience. For context, we played as a group of three. Experience ranging from 60 rooms to 290. We played on hard mode, which means you get three clues total, standard stuff. If you choose easy or medium, they will automatically feed you clues at set time intervals. I have no pride or shame in receiving clues, I'm just here for a good time and if I need some nudges along the way that is more than welcomed. The puzzles were largely unintuitive and some required some great logic leaps. There were several puzzles we got hung up on, and asked for clues and were given information that was not signposted anywhere in the room. When you get a clue you want to feel like "Oh duh, OF COURSE it's that. That is so clever!" not "wait... how were we supposed to get that?" We never were able to get into a good flow and build momentum. We completed about 70% of the room within the hour. Our GM told us that they only have a 30% success rate and the majority of teams that fail make it about as far as we did or slightly before. Whether that is true or he was just trying to make us feel better, who knows. Typically when a place brags about low escape rates that is a red flag for bad room design, and sadly I think that is the case here. Perhaps more brains to try and make the tenuous connections between clues would be beneficial. I don't think having a larger team would have helped much as we spent long stretches standing around searching the room over and over again trying to figure out what we missed. At the conclusion of the room our GM told us that we could be entered to win a free room if we leave a 5 STAR review on Google. The drawing is once a month. I hate when companies try to bribe people like this and it's another reason why it is hard to trust google reviews. Praise be unto Morty!
Zoltar Spreekt [Zoltar Speaks]

Zoltar Spreekt [Zoltar Speaks]

Escape Cafe Hilversum

  • Escape room
  • IRL
The Non Believers

The Non Believers

Your Escape

  • Escape room
  • IRL
Demise of the Gricers

Demise of the Gricers

Entered

  • Escape room
  • IRL
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