Reviews

Reviews

Vendetta 15 [prev. Villains Vendetta]

Vendetta 15 [prev. Villains Vendetta]

Exodus Escape Room - Anaheim Hills, CA

  • Escape room
  • IRL
Hijinx at Joffre Manor

Hijinx at Joffre Manor

Nerdy by Nature Escape Rooms

  • Escape room
  • IRL
Wicked Wonderland

Wicked Wonderland

Escape Room 66 - Laguna Hills

  • Escape room
  • IRL
Ink & Ashes

Ink & Ashes

Exodus Escape Room

  • Escape room
  • IRL
This is now one of my favorite rooms! In my top 10, likely top 5 as of writing. It's so well-put together. It's rare that the puzzles, storyline, theme, effects and set just tie altogether throughout the entire experience. We're about 70 rooms in, and there were numerous puzzles we hadn't seen before. You can tell there was a lot of thought put into the details of this game design. Definitely really immersive and enjoyable. I can see why this room is on the difficult side. The puzzles are not necessarily straight-forward (but they were so, so, so appreciated because they're not just simple!). There were so many clever and fun puzzles, and they all helped advance the plot nicely. We did this as a group of 4 and escaped with slightly under 6 minutes remaining. We had 2 beginners and 2 experienced players. Our experience definitely helped us recognize the intentions of certain clues and puzzles a lot quicker. Otherwise, this would be a tough room for a newer group of players. There is definitely a decent amount of things to do, so definitely use your group's size to your advantage. When the room ended, I already knew it was one of my new favorites. It was very satisfying and I really didn't have any complaints. A couple special effects were just so unexpected but fitting and these specific details just really enhanced the experience. I love new and clever puzzles and mechanisms and this room nailed it all. This room did have a good amount of locks/combo locks, and that can age or detract from a room, but there was also a good mix of tech, and honestly the puzzles were so fun that I didn't mind the combo locks at all. Emanual is a passionate and enthusiastic GM and we appreciated his energy. I wish there were other rooms of this caliber here, and elsewhere. This is a highly recommended room!
Olympus: Eternal Winter

Olympus: Eternal Winter

Exodus Escape Room - Anaheim Hills, CA

  • Escape room
  • IRL
The Missing Season

The Missing Season - CLOSED

Steal and Escape

  • Escape room
  • IRL
The Lost Expedition

The Lost Expedition

Steal and Escape

  • Escape room
  • IRL
Most of the reviews already cover the main points of this room. It's an adventure type escape room where everyone has a different assigned role, and there is the really novel concept of having a certain amount of Fuel instead of a traditional timer. The more things you keep on (mainly lights), the faster you burn fuel and the less time you'll have to finish the escape. We had 30% fuel remaining when we finished (and had been inside for 58 minutes supposedly). Depending on your fuel usage, your game experience can be anywhere between 10-90 minutes. Note that our group was super conservative with fuel, to the point it was slightly detrimental. Word to the wise, this room is REALLY REALLY DIM/DARK if you don't turn on more lights. And this room requires noticing a lot of DETAILS. So take those things into consideration. There are a decent amount of things to do, and they are of a good variety. Note that different roles have different tasks and are given different tools, but after the initial split-start (surprise!), anyone can help out anyone else and roles can be more fluid. I was the geologist, and I certainly could have done better. The geologist definitely has to do the most thinking and a lot of communicating for the team to complete core parts of the game. That's a good note to have when assigning roles among yourselves at the start. Other roles have more straightforward responsibilities. But once again, anyone is free to help another out and you should work together anyways. This was a very fun game. We played with 4 people. It can go up to 8, but I think 4 was a solid number due to the size of the physical space. Overall, it's a medium difficulty but there are parts that are definitely tricky and I could see teams losing valuable time/fuel being stuck on them. Just like Missing Season, it's not really a combo lock room. A lot of the puzzles are physical puzzles or built into the set. The set is themed well, but not the most impressive visually haha.
The Gift

The Gift

Red Door Escape Room - San Diego

  • Escape room
  • IRL
This was a decent, fun room. We were told afterwards the escape rate is a very low 38%. We completed the room in 44.5 minutes as an experienced team of 2. We were aiming for the weekly record but missed it by 3 minutes because there are some parts that were ehhhh There were some clever puzzles in this game for sure. But there were also parts that didn't have enough breadcrumbs. Ironically, the store in the storyline is named "Red Herring," and there were definitely issues with some flow in this game. There are a decent amount of combo locks in this game, and sometimes you have multiple ones at the same time, so it's not always clear which one you'll open with your current 4-digit answer... Other puzzles you have to stretch your thinking or attention a little bit more than usual. There's a phone and a phone number, but you don't input the expected phone number format into the phone... what. Perhaps most frustratingly, we were told that one puzzle is arranged differently because we only had 2 players. We lost a lot of time on this one. It's clear that you need to activate three sensors simultaneously. Usually, you are given 3 props to do this. However, apparently because we only have 2 players, they only give us 2 of those props. And we are just supposed to KNOW that we can use one prop to do two sensors at once??? Just give us all 3 props even if we only have 2 players... This part was baffling. There were some fun puzzles and some new puzzles we had never seen, so overall we still enjoyed the room despite the flow and overall game design issues. I liked the first room of the set. The rest was okay. The storyline seemed to make sense before the game started, but it felt like an incomplete story when we finished the game. That could probably be thought out better. Also, don't forget you have to push the button to officially finish the game! It doesn't just end when the door opens.
Grandma's Surprise

Grandma's Surprise

Trapped! Escape Room - Los Angeles

  • Escape room
  • IRL
Black Dragon

Black Dragon

Escape Room LA

  • Escape room
  • IRL
Escobar: Part 1 (The Betrayal)

Escobar: Part 1 (The Betrayal)

The Escape Revolution

  • Escape room
  • IRL
For better or worse, Escape Revolution (E.R.) definitely has their own style. This is our 2nd room at this location (Prison Break being the other). I didn't have high hopes for this room, and by the end, I still had mixed feelings. While there definitely puzzles that I thought were solid and clever, there are also the issues I have with the two Escape Revolution rooms I've seen so far. tl;dr: flow issues & leaps in logic. 1) The least of the issues is that there is a lot of going back and forth between rooms. This is pretty normal, but you definitely notice it more when the set is on the larger side (add stairs, too). So this part isn't necessarily bad, but it is rough if you're falling behind on time 2) Imperfect flow. There have been times in both rooms we've done at E.R. where we just don't know what we're looking for or trying to do next. I think it was worse in Prison Break for us, but there were some moments of stuck in this one as well. 3) Leaps in logic. In hindsight, you can see how things sort of make sense. In the moment though, sometimes you have to reach a little more than you would in really well-designed rooms. Given 8 sheets of paper filled with a myriad of text, even after figuring out which sheet is important, you're left wondering what you need from that paper. Because you have 2 locks and 2 other physical pieces that take numeric input, and you don't have an idea of which one you need to focus on right now, much less which of the 500 digits you need from the paper. It's really open-ended. There are other small examples of this. After you're done, it might seem to make some logical sense, but in the moment, it wasn't near straightforward enough for progression. We fell behind from the start and ended up asking for clue after clue to keep moving, which I've never had to do and not how I ever want to escape a room. This was most likely the most clues I've ever had to take. Sometimes we were stuck, but as things went on, we really just knew we were running out of time and couldn't waste more time if we wanted to see the whole game. The positive: the set design, puzzles, and storyline were cohesive. Those parts were well-designed. The puzzles and flow themselves were where my issues were. But being in the space and set was very fun and definitely put us in the right atmosphere. Final thoughts: As with any E.R. rooms, the first issue is they start the timer as soon as you walk through the door with your game master. You put away your stuff in lockers. Then the GM gives a speech about the background story and basic rules. Then you might ask questions. By the time you actually get going, you're already 5+ minutes into your 60 minutes. Poor business decision for escape rooms. This room has its perks and fun puzzles and some "A-ha!" moments that people would love. I'd recommend a large group looking to have fun and not expecting the most brilliantly logically designed room. Casual players looking for an immersive set experience will enjoy this. Don't get stuck on one puzzle for too long and don't be afraid to ask for hints because there is a decent amount to do and a lot of back and forth. Most of the objectives take X amount of time to do no matter how good you are so that's another reason you can't waste too much time wandering cluelessly.
The Temple of Lost Gold

The Temple of Lost Gold

Maze Rooms - Robertson Blvd

  • Escape room
  • IRL
Sherlock Holmes & Beautiful Mind

Sherlock Holmes & Beautiful Mind

Maze Rooms - Robertson Blvd

  • Escape room
  • IRL
The room started off fine, but it starts to derail not too far in. I'm not sure why this is Sherlock-themed, because the storyline just gets weird and very un-Sherlock... That definitely took away from the experience for us. There are technical issues with this room as well. First, it requires linearity, which is fine, but there is one part that really shouldn't have to be waited on to do. We wasted time because we tried solving it too soon, which made us wonder if we had the solution wrong (but really there was no other solution lol). Another puzzle was very finnicky, so things have to be nearly perfectly done or else the sensors won't detect the puzzle as solved. Then there's a timed puzzle that really just needs some TLC because it was very frustrating to work with controls that clearly aren't responding well. Then things really fell completely apart story-wise, and outside knowledge/a huge jump in logic was required. I'm still baffled that this puzzle was ever created because it's so ridiculous that I questioned my own reasoning when I suggested the solution. We had only two of us, and we finished in 37 minutes. This is supposed to be the easiest room at the location, so we were looking to finish in under 25 minutes. But all the issues we mentioned above definitely slowed us down, and we weren't quite satisfied even after escaping. I wouldn't recommend this room, except to casual players/large groups of new players/families. Experienced players with high standards and expectations likely won't enjoy this room as much. Our game master Jamar was really cool, though, and I don't envy him because he was working solo and there were 5 active games while we were there. He did a solid job running everything for all the groups.
Blackbeard's Lost Treasure

Blackbeard's Lost Treasure

Back In Time Escape Rooms - East Torrance

  • Escape room
  • IRL
Elixir

Elixir

Exodus Escape Room - Anaheim Hills, CA

  • Escape room
  • IRL
The Mad Rapper

The Mad Rapper

Scenario Escape Room

  • Escape room
  • IRL
Down The Rabbit Hole

Down The Rabbit Hole

Trapped! Escape Room - Upland

  • Escape room
  • IRL
Castiglione

Castiglione

Lost SG Escape Room

  • Escape room
  • IRL
Context: I've done over 50+ escape rooms, mostly in California with a few in Vancouver, Canada. I've played really top-notch rooms. My expectations for Singapore escape rooms aren't nearly as high (especially without many reviews or ratings on the Morty app). This Castiglione room pleasantly surprised me a bit. It was decent, but with flaws for sure. Set design/immersion: average. The rooms mostly looked the same, but I was happy to see multiple rooms. Immersion was okay, you get immersed in the story, but the set design is nowhere near the best ones. Puzzles: there weren't a lot of puzzles. Some were really easy, there was one or two I liked the concepts of, and there were a couple really are-you-serious-this-is-ridiculous puzzles. I will expand on the latter. One puzzle, (in a really vague sense so as not to be a spoiler), you had to figure out how to distinguish whether something was of Group A or Group B. We ultimately had to ask for a hint. Their response was clear, but the logic to the solution was so ridiculous I couldn't believe it. Hardly anyone would ever think of that, and even if you did, it's not a sensible, logical concept for an escape room. In the second, baffling puzzle, we figured out what to do, but it is really difficult if you don't have someone that is familiar with Chinese characters. Luckily, I was, but I could see others really struggling with this one. Pricing: Great. Probably the cheapest escape room we've ever done (comparing to American rooms). Game Masters/service: ehhhh. We were taken care of when we arrived and introduced to the start of the game well enough. When we finished the room and escaped, we were confused because NO ONE came to get us. We eventually just walked out and an employee off-handedly told us to put our walkie talkie into a basket. THAT'S IT. They didn't ask us how the game was, if we had any questions, any congrats or comments or whatever for escaping, or offer to take a photo for us. Really awkward. I would say it's straight business, but even then, you would care a little more in hopes of getting someone to be a return customer for another room. They are nothing like Game Masters in the US, full of enthusiasm and passion and willingness to talk about the room and encourage you to try their other rooms. Overall: a decent time, good value for the price we paid. We were going through the room really fast until we ran into the two difficult/ridiculous puzzles. Production value is solid, but nowhere near the top escape rooms in California (and around the world)
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