Reviews

Davinci’s Workshop

Davinci’s Workshop

Get Out Games Bloomington [prev. The Code and Key Escape Rooms]

  • Escape room
  • IRL
Tiny House of Horrors

Tiny House of Horrors

Get Out Games Bloomington [prev. The Code and Key Escape Rooms]

  • Escape room
  • IRL
Zodiac Serial Killer

Zodiac Serial Killer

Fox in a Box Miami

  • Escape room
  • IRL
The Other Side

The Other Side

Fox in a Box Miami

  • Escape room
  • IRL
Very good set design. The room is clearly an homage to a TV show but they do not want to come out and say which one. You’ll figure it out. Our GM was very enthusiastic and friendly. This place has everything it needs to be successful… … but unfortunately “The Other Side” has the same problem as the other two rooms we played at Fox in a Box: flat-out broken technology. I am not sure I have ever had to ask for so many hints in one room where the answer was “do the thing you’re already trying to do, but keep futzing with it and maybe it will work.” This is a problem that I thought we were past in the industry but these folks are determined to prove me wrong. In addition to the straight-up broken puzzles there was at least one instance of a ghost puzzle but in a way I have never seen before: the prop fully works and reveals information … that just never gets used. We’re not talking “stray blacklight message that wasn’t fully painted over,” this is a big honking (cool-looking) prop that you have to activate to get it to show you the ghost puzzle. Why leave that in the room? It’s like instead of doing maintenance, they are cutting content out of the room as the mechanisms stop fully functioning. We even got a key that didn’t unlock anything, which they claimed was a red herring. What would even be the point of that? It’s a key! Just leave it out of the room if you don’t use the lock any more. I just cannot recommend Fox in a Box Miami in good conscience. Maybe these rooms all worked perfectly when they were built, but we played three rooms and each one had significant tech failures. That’s not bad luck, that’s neglect.
Mastermind: A Heist Story

Mastermind: A Heist Story

Fox in a Box Miami

  • Escape room
  • IRL
Pharaoh's Tomb

Pharaoh's Tomb

Wolf Escape Games-Online

  • Escape room
  • Virtual
The Alchemist

The Alchemist

Sherlocked

  • Escape room
  • IRL
The Lost Cabinet

The Lost Cabinet

Sherlocked

  • Escape room
  • Portable
Escape the Ancient Ruins - Online Competition

Escape the Ancient Ruins - Online Competition

Raid the Room - Online

  • Escape room
  • Virtual
Note: I can’t speak to the “competition” aspect of this room. We played it as part of some sort of contest but I do not know who won or anything like that. I am just reviewing it as an online escape room (ish) experience. We played as a team of 4; good friends who have done many in-person rooms together. I think that the platform provides enough communication options (including video/live chat and text chat) that coordinating the group is not really a problem. You get a little tutorial with the GM at the beginning, which is useful as a couple of key aspects of the platform pertaining to object manipulation and “ghosting” through other players’ avatars do need a bit of explaining and practice “off the clock” as it were. All in all the platform is okay: you can zoom in/out, there was no appreciable lag, etc. It seems to force the designers to put a lot of text/instructions directly into the game world as writing on the floor. This is probably not ideal for immersiveness but it does the job. Each avatar can carry one object at a time and it did not seem possible to accidentally permanently destroy anything critical. So all in all I thought the platform was fine. If the original NES Legend of Zelda were an online escape room it would look approximately like this. (It’s dangerous to go alone.) As for the specific puzzles on this quest, they were … okay. I found the variety of puzzles to be good enough (all distinct) but the puzzles themselves were more like pencil and paper logic puzzles translated to the online format, for the most part. One puzzle did make good use of the ability to interact with NPCs and another puzzle was a good test of the group’s communication and coordination skills. We finished in about 45 minutes which seemed like it would be about average. There was essentially no story overall. One or two puzzles had a little bit of a frame within that room but nothing really connected to anything outside of its room. I suppose we did “escape the ancient ruins” but I am not even sure why we needed to escape the ancient ruins in the first place. So, it was about on par with any mediocre live escape room in that regard. I won’t describe or comment on specific puzzles as I believe the competition is still live. Would I play another game on this specific online platform, sure. Would I recommend this particular game as a good online escape room experience, not really. YMMV
The Assistant 2.0

The Assistant 2.0

The Gate Escape

  • Escape room
  • IRL
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